Review: Praga Caput Regni
Charles IV has been crowned King of Bohemia and ruler of the Holy Roman Empire. From his castle in Prague, he oversees the construction of new fortifications, a bridge across the Vltava River, a university, and a cathedral rising behind the castle walls themselves. Prague is already one of the largest cities in Europe. King Charles will turn it into the capital of an empire. Players take on the role of wealthy citizens organizing various construction projects in medieval Prague. By increasing their wealth and contributing to the construction, they will gain royal favor. Participants choose between six actions that are always available, but constantly shifting in their costs and benefits. The most skillful players will discover synergies between carefully planned actions and the rewards of building civic projects. At the end of the game, the winner will be the player who has managed to impress King Charles the most.
This is the premise behind Praga Caput Regni, designed by Vladimír Suchý (Last Will, Underwater Cities, League of Six). The game was published in 2020 by Delicious Games in an English and German edition. Art is handled by Milan Vavroň (Tzolk’in: The Mayan Calendar, Mage Knight, Lost Ruins of Arnak).






