Board Games

  • Review: Splendor Duel

    Confront your rival guild in a race for victory! Take gem and pearl tokens from the common board, then buy cards, gain bonuses, royal favors, and prestige!

    This is the premise of Splendor Duel, designed by Marc André (responsible for the original Splendor and Barony) and Bruno Cathala (Yamataï, Five Tribes). First published in 2022 by Space Cowboys in an English version. The artwork is done by Davide Tosello (Victorian Masterminds, Orbis, Fairy Tale Inn).

  • Review: Carnegie

    Andrew Carnegie (Scotland in 1835) and his parents emigrated to the United States in 1848. Although he started his career as a telegrapher, his role as one of the main players in the rise of the United States steel industry made him one of the richest men in the world and an icon of the American Dream. He was also a benefactor and philanthropist; after his death in 1919, more than 350 million dollars of his wealth were bequeathed to several foundations, and another 30 million were allocated to various charities. His donations created nearly 2,500 free public libraries bearing his name: the Carnegie Libraries. During the game, you will recruit and manage employees, expand your business, invest in real estate, produce and sell goods, and create transport chains across the United States; you can even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of your country through deeds and generosity!

    This is how Carnegie is presented to us, a design by Xavier Georges (Carson City, Ginkgopolis). First published in 2022 by Quinned Games after a successful Kickstarter crowdfunding campaign. The artwork is handled by Ian O’Toole (On Mars, Irish Gauge, Black Angel).

  • Review: Planet Unknown

    Greetings, planetary colonists. As you know, we have depleted Earth’s resources and must act now to preserve the future of humanity. You have been chosen to develop a Planet Unknown that will ensure mankind’s survival. You will win the game if you are the player who earns the most Medals. To achieve this, efficiently develop your Planet, advance along your resource tracks, collect Pods, remove Meteorites, and outscore your neighboring Planets.

    This is the premise of Planet Unknown, designed by Ryan Lambert and Adam Rehberg (co-designers of Swordcrafters and Truck Off: The Food Truck Frenzy). It was first published in 2022 by Adam’s Apple Games, LLC following a successful Kickstarter crowdfunding campaign. Illustrations were provided by Yoma (Legacies, Sweet Mess).

  • Review: Libertalia – Winds of Galecrest

    In the world of Galecrest, sky pirates set sail upon the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew… just like your rivals, who sail on other ships across the pirate fleet. Each day, the fleet docks at a different island, where you will send a crew member to collect your share of the loot, hoping they return to bolster your growing roster of characters.

    This is how Libertalia: Winds of Galecrest is presented to us, a reimplementation of Libertalia, the classic design by Paolo Mori (Dogs of War, Augustus). The game was first published in 2022 by Stonemaier Games in an English edition. Art duties are handled by Lamaro Smith (Jinja, Murder on the Cosmic Express).

  • Review: Cascadia

    The Pacific Northwest, also known as Cascadia, is a geographic region in North America bounded by the Pacific Ocean to the west and the Rocky Mountains to the east. Although there is no official boundary, the most common conception includes the Canadian province of British Columbia and the Yukon Territory, as well as the US states of Idaho, Oregon, and Washington.

    This is how Cascadia is presented to us, designed by Randy Flynn, this being his debut design on the market. The game was published in 2021 by Flatout Games following a successful crowdfunding campaign. The illustrations are handled by Beth Sobel (Viticulture, Wingspan, Arboretum).

  • Review: Lucky Numbers

    Lucky Numbers is a fast, family-friendly game where players must manage clover tiles to fill their board before anyone else. Push your luck and manage your rows and columns, trying to optimize the position and order of numbers across the grid to complete the garden and claim victory.

    This is how we are presented with Lucky Numbers, designed by Michael Schacht (Zooloretto, China, Mondo). The game was first published in 2012 by Ravensburger. It was later republished by TIKI Editions, featuring artwork by Christine Alcouffe (Paper Tales, Tichu, Pharaon).