Board Games

  • Review: Carcassonne

    The city of Carcassonne, in southeastern France, is famous for its walled citadel dating back to Roman and medieval times. Players will try to make their fortune by placing their followers on the roads, cities, monasteries, and fields in the region, a region that will change as the game progresses. Properly deploying these followers, whether they are highwaymen, knights, monks, or farmers, will be essential to achieving victory.

    This is how we are presented with Carcassonne, a classic designed by Klaus-Jürgen Wrede, author of other well-known titles such as The Downfall of Pompeii, Mesopotamia, or Rapa Nui. The game was published by Hans im Glück in the year 2000, winning the famous Spiel des Jahres award in 2001. The illustrations were handled by Doris Matthäus (as in many titles from the German publisher), who had already worked on games such as El Grande, Tigris & Euphrates, Saint Petersburg, or Elfenland.

  • Review: Brass – Lancashire

    Welcome to 18th-century Lancashire. The world is on the brink of changing from something we could describe as almost medieval to what we now know as modern times. This shift will become known as the Industrial Revolution, although it will take historians a while to coin that term. Lancashire became the hub of the cotton industry during this period, driven by the inventiveness of Crompton, Arkwright, and Watt, among others. Steam power was paired with new machinery, cotton mills were erected, and coal mines plunged to greater depths to feed these energy-hungry contraptions. Moving coal required canals and later railways, and in this way, this virtuous cycle sparked one innovation after another. Brass recounts a slice of this history in board game form. Its name stems from a traditional Lancashire saying: “where there’s muck there’s brass,” meaning “where there is dirt, there is money.”

    This is the premise behind Brass: Lancashire, designed by the great British author Martin Wallace, whose résumé includes celebrated titles such as London, Princes of the Renaissance, Age of Steam, Tinners’ Trail, and A Study in Emerald. The game before us today was first published in English in 2007 by Warfrog Games, followed later by editions from White Goblin Games (in Dutch/French), Pegasus Spiele (in German under the title Kohle: Mit Volldampf zum Reichtum), and Eagle Games (again in English). Illustrations for the first edition were handled by Peter Dennis, Wallace’s go-to artist with collaborations on Age of Steam, A Few Acres of Snow, and Tinners’ Trail, whereas this new edition was illustrated by Lina Cossette, David Forest (both responsible for the look of games like Santorini and Charterstone), and Damien Mammoliti (The Witcher Adventure Game, Edge of Darkness).

  • Review: Patchwork

    Patchwork is a needlework technique that involves sewing together pieces of fabric with various patterns to create a single, larger design. Historically, it was a way to repurpose leftover scraps of fabric to make clothes and quilts. Today, it has become an art form used by textile designers, especially when working with pieces of varied shapes and sizes. Creating a beautiful quilt requires both time and patience, as the available patches often simply refuse to fit together smoothly. Choose your patches carefully and keep a steady supply of buttons on hand to craft a more striking quilt than your opponent.

    This is the premise behind Patchwork, one of the two games presented by the great Uwe Rosenberg back in 2014 (alongside Caverna) through multiple publishers simultaneously. For instance, Mayfair Games released it in English, while Lookout Games handled the German edition. As a side note, it was a Spiel des Jahres recommended game in 2015 and won the Golden Geek Award for Best Abstract Board Game in 2014, while also being nominated for Best 2-Player Game in that same edition. The artwork is illustrated by Klemens Franz, the artist behind the look of most of Uwe’s games, such as Agricola, Le Havre, and Caverna.

  • Review: Five Tribes – The Djinns of Naqala

    Crossing the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan has just died, and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the ancient Djinns, move the Tribes into position at the right time, and the Sultanate may be yours!

    This is the premise behind Five Tribes: The Djinns of Naqala, one of the biggest recent sensations in the hobby. Designed by Bruno Cathala, author of other celebrated titles like Cyclades or Mr. Jack (alongside Ludovic Maublanc), it was published in 2014 by Days of Wonder. Artwork is handled by Clément Masson in his debut outing in the board game industry.

  • Review: Russian Railroads

    Players represent railroad tycoons tasked with constructing the Trans-Siberian Railway, as well as two additional lines. Beyond laying tracks, they will purchase new locomotives, drive industrialization forward, and hire workers and engineers. All of this serves the noble goal of amassing the greatest number of victory points: the true measure of a player’s skill in railroad construction.

    This is the premise of Russian Railroads, one of the games of the year, designed by Helmut Ohley and Leonhard “Lonny” Orgler, famous for designing numerous 18xx games, with Poseidon perhaps being their other best-known creation within this genre. The publisher that first brought it to market was Hans im Glück in 2013. Martin Hoffmann and Claus Stephan are responsible for the artwork, whose illustrations we have already enjoyed in numerous games. A few examples include Lancaster, Artus, and Race for the Galaxy.

  • Review: Kingdom Builder

    The goal of the game is to amass as many gold nuggets as possible while building your kingdom, which requires strategic decisions about where to place your settlements. The criteria for earning those coveted nuggets during final scoring will be defined by three Kingdom Builder cards.

    Straight to the point: this is Kingdom Builder, designed by the acclaimed Donald X. Vaccarino, creator of one of the milestone titles that revolutionized the modern gaming landscape: Dominion. It was published in 2011 by Queen Games, featuring artwork by Oliver Schlemmer, one of the publisher’s regular artists who also illustrated titles like Fresco, Escape: The Curse of the Temple, and the second edition of Wallenstein. This design was awarded the prestigious Spiel des Jahres in 2012.