Review

  • Review: Blokus

    Stake your claim and protect your territory with the Blokus board game! There’s less than a minute to learn, but it guarantees hours and hours of fun and strategy for the whole family!

    This is how Blokus is presented to us, a design by Bernard Tavitian (Arlecchino, Nexos). First published in the year 2000 by Sekkoïa in a French edition.

  • Review: First Giants

    Dinosaurs, flying reptiles, and giant mammals. Create the most prestigious exhibition! You will become paleontologists and collect the most beautiful fossils to display them in your museum. Choose which specimens you will study and use their exclusive abilities before adding them to your exhibition. Decide carefully when you will exhibit your fossils, because once they are in the exhibition, you will no longer be able to benefit from their effects. But don’t wait too long either: if you do, you might lose the opportunity to score points.

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    This is how we are presented with First Giants, a design by Matthew Dunstan and Brett J. Gilbert, the minds behind Elysium, of which this game is a reimplementation. First published in 2026 by Space Cowboys in an English and French edition. The illustrations are done by Maud Chalmel (Take Time, Shamans) and Jessica Cognard (her debut work in the board game world).
    It is published in Spain by Asmodee (the game is completely language-independent, except for the rulebook). It allows for games of 2 to 5 players, with a suggested minimum age of 10, and an approximate duration of 30 minutes. The suggested retail price is €29.95. For this review, we have used a copy of the Spanish edition by Asmodee, which the publisher has kindly provided us as a review copy.

  • Review: Everdell Silverfrost

    On the other side of the snow-capped mountains of Crestaguja, south of the Everdell valley, lies the rugged region of Silverfrost. There, critters brave the cold seasons to enjoy the serene beauty of this land and the warmth of a loyal community. It is up to you to build and maintain a city in this inhospitable landscape. You must clear accumulated snow, light fires to keep your citizens warm and thriving, and complete important missions for the Ranger Guild.

    This is how we are presented with Everdell Silverfrost, designed by James A. Wilson and Clarissa A. Wilson (Everdell, Everdell Duo). First published in 2025 by Starling Games in an English version. The illustrations are handled by Enggar Adirasa (Everdell Duo, Mistfall) and Lukas Siegmon (Age of Innovation, Hallertau).

  • Review: Qomet

    Create a square of any size connected by lines. Each player starts with 7 stars. On your turn, you can place a new star of your color on the board or move a star of your color that you have previously placed. If you move, you advance to the next space connected by a line. If this space is empty, nothing else happens. If this space is occupied, push the star regardless of its color. You cannot push more than one star. You can push stars off the board.

    That is how straightforwardly Qomet is presented to us, a design by Fabrice Puleo (Linx, Bomb5). First published in 2025 by Gigamic in a multilingual edition as part of their abstract games series.

  • Review: Origin Story

    Your inner superhero is ready to emerge, chapter by chapter. Reveal your Origin Story, gather artifacts and allies, swear vengeance against your arch-nemesis, and unleash your ultimate ability as you transform. Strategically use your wit, love, speed, and strength to build your narrative.

    This is how Origin Story is presented to us, a design by Jamey Stegmaier (Scythe, Viticulture) and Pete Wissinger (Crits & Tricks). First published in 2025 by Stonemaier Games in an English version. The illustrations are handled by Clémentine Campardou (Floriferous, Wyrmspan).

  • Review: Cthulhu – Dark Providence

    The Ancients exert their influence over realms known to them, populated by nations that speak human tongues and are tormented by shared nightmares. In one of these realities, amid the American Great Depression, they exploit human greed to sow discord and division. Corruption runs rampant in influential cities, where alliances shift and betrayal lurks at every turn.

    This is how we are introduced to Cthulhu: Dark Providence, designed by Martin Wallace (Brass, Age of Steam) and Travis R. Chance (Path of Light and Shadow, Infamy). First published in 2025 by CMON in an English version, it is a reimagining of Martin Wallace’s A Study in Emerald. The artwork is handled by Anders Finér (Arkham Horror, A Game of Thrones: The Board Game).