Board Games

  • Review: Gravity Superstar

    In the furthest reaches of known space, the most famous adventurers converge on a strange little planet that has the unique ability to attract precious stardust through its fluctuating gravity. They are there to collect as much of this resource as possible, while their rivals constantly try to steal it from them. You are one of these superstars in search of wealth, and you must overcome the gravitational challenges that lie ahead!

    This is how we are introduced to Gravity Superstar, designed by Julian Allain (Titan Race, Dungeon Academy). The game was published in 2019 by Sit Down! in a multilingual edition (English, French, German, and Dutch). Illustrations are handled by Gyom (Magic Maze, Overbooked, Goths Save The Queen).

  • Review: War Chest

    Can you master the game of kings, queens, and warriors, leading your armies to victory in this beautiful game of tactics and strategy? War Chest challenges you to develop different strategies by drafting units, recovering from losses, and outmaneuvering your opponent with the goal of defeating them.

    This is the premise behind War Chest, a design by Trevor Benjamin (Dice Heist, Café Fatal, High Risk) and David Thompson (Armageddon, Pavlov’s House, Europe Divided). The game was published in 2018 by AEG (Alderac Entertainment Group) in an English edition. Graphic design and illustration are handled by Brigette Indelicato (Dungeon Hustle, Favelas).

  • Review: Teotihuacan – City of Gods

    Travel back in time to the greatest city in Mesoamerica and become part of its history. Witness the glory and the twilight of this powerful pre-Columbian civilization. Gain wealth and resources, guide your assistants, secure the favor of the gods, and become the builder of the glorious Pyramid of the Sun. Players represent scions of powerful noble families striving to achieve eternal glory while building Teotihuacan. Score victory points in many ways: seek the favor of the gods, be the greatest architect of the pyramid, and claim the most prestigious spots along the Avenue of the Dead. May the gods help you achieve victory!

    This is the premise behind Teotihuacan: City of Gods, designed by Daniele Tascini (Tzolk’in: The Mayan Calendar, The Voyages of Marco Polo). Dávid Turczi (Dice Settlers, Kitchen Rush) is also credited, having designed the solo mode. The game was published in 2018 by NSKN Games in English. The artwork is handled by Odysseas Stamoglou, who has illustrated games such as Among the Stars, A Handful of Stars, and Simurgh.

  • Review: Clans of Caledonia

    19th-century Scotland. The country undergoes a transition from a predominantly agricultural economy to an industrialized one, heavily dependent on trade and export. As a result, food production increased to support the growing population, cheap cotton imports replaced flax, and livestock farming expanded. When European wine and brandy production was devastated by an insect blight in the late 19th century, Scotch whisky emerged as a substitute for cognac. The whisky industry came alive, establishing itself as the premium alcoholic beverage of choice across Europe. Players represent historic clans competing to produce, trade, and export their agricultural goods, as well as their famous whisky!

    This is the premise behind Clans of Caledonia, the debut design by Juma Al-JouJou. The game was published in 2017 under the Karma Games imprint, created specifically for the occasion following a successful crowdfunding campaign on Kickstarter. The artwork is handled by the dependable Klemens Franz (Agricola, Le Havre, Orleans).

  • Review: Azul

    When Manuel I the Fortunate, King of Portugal, visited the Alhambra Palace, he was captivated by the imposing beauty of its decoration, made of ceramic tiles of Moorish origin known as “azulejos.” Still fascinated by the splendor of the Alhambra’s interior, upon his return to Portugal he immediately ordered the walls of his palace in Évora to be decorated in the same manner. Choose your strategy carefully to become the king’s favorite artist!

    This is how Azul is presented to us, a design by Michael Kiesling (Vikings, Torres, or Tikal, the latter two co-designed with Wolfgang Kramer). It was published in 2017 by Plan B Games in English and German editions. The artwork is handled by Chris Quilliams, whose good work we have already seen in games like Arboretum, Merchants & Marauders, or Archipelago.