Modular Board

  • Review: Mykerinos

    Explore early 20th-century Egypt and compete for archaeological prestige. Lead expeditions in search of forgotten treasures. Place your archaeologists to control key areas and gain prestige in the museum.

    This is the premise of Mykerinos, a design by Nicolas Oury (Teenage Mutant Ninja Turtles: Turtle Power Card Game)[cite: 1]. First published in 2006 by Ystari Games in English and French[cite: 1]. Arnaud Demaegd handled the artwork for that first edition[cite: 1]. In 2026, Looping Games published a new edition including the Nile expansion, with artwork by Amelia Sales and Pedro Soto[cite: 1].

  • Review: Diluvium

    A long, long time ago, when our ancient civilization was in its golden age and myths and legends still walked among men, a cataclysm struck the world. The sea swallowed the land, leaving barely a few isolated archipelagos above its surface. Of the old and powerful empires, only those skilled in building ships capable of exploring the seas in search of the last emerged lands survived. You are the leaders of those civilizations in exile. You must establish new settlements, find food, and gather weapons to face the terrible creatures that still inhabit the islands.

    This is how Diluvium is presented to us, a design by Antoni Guillen (Monki, Mojo). First published in 2024 by Nuts! Publishing in an English and French version. Maud Chalmel (Take Time, Shamans) is in charge of the illustrations.

  • Review: Dewan

    A new day dawns, and with it, our resources continue to dwindle. So much so that we have decided to break camp and explore the surrounding lands to ensure our survival. Whether along the bend of a river or deep in the heart of the mountains, we will search for the resources we lack. As we forge ahead on our journey through forests and deserts, we will keep the precious fire burning to warm us and light our way. Facing the mounting pressure of neighboring tribes, we will stand firm and fight to continue writing our story.

    This is how we are introduced to Dewan, designed by Johannes Goupy (Faraway, Pixies) and Yoann Levet (Turing Machine, Myrmes). It was first published in 2025 by Space Cowboys in a bilingual English and French edition. The artwork is by Arthus Pilorget, marking his debut in the board game industry.

  • Review: Fromage

    The dawn of the 20th century. You are cheesemakers in a French village, striving to craft, age, and sell artisan cheeses. Your journey will be a symphony of passion and dedication as you work to create the most prestigious fromagerie with the most coveted cheeses in all of France.

    This is the premise of Fromage, a design by Matthew O’Malley and Ben Rosset (both responsible for games such as The Search for Planet X and Between Two Cities). It was first published in 2024 by Road To Infamy Games in English following a successful crowdfunding campaign. The artwork was illustrated by Pavel Zhovba (Formaggio).

  • Review: Civolution

    Dear students. The cosmic faculty of the Technical Academy of Creation and I extend a warm welcome to your Civolution, the ultimate exam in the field of Civilization Design. For those who do not know me, my name is Agera, and as the governing entity of this institution, I am responsible for grading your exam. We have chosen a humanoid baseline scenario on an isolated continent. Each of you has been assigned the role of a local deity, closely tied to your civilization, tasked with leading it to success in competition with the others. The developmental paths are limitless, ranging from cultural and technological progress to evolutionary-biological adaptations. For instance, what would advance your civilization further: inventing the wheel or growing wings? Demonstrate your mastery over your console and show that you can adapt to fluctuating environmental parameters and various chaotic conditions of creation. The exam concludes after 4 eras. Whichever student has amassed the most success points with their civilization by then will not only pass the exam, but will also earn promotion to the next rank as a full member of the Technical Academy of Creation. I wish you all a fruitful Civolution!

    This is the premise behind Civolution, designed by Stefan Feld (Bora Bora, AquaSphere, The Castles of Burgundy). First published in 2024 by Deep Print Games in an English and German edition, it features artwork by Dennis Lohausen (Terra Mystica, The Voyages of Marco Polo).

  • Review: Cities

    The City Council has commissioned you with the urban development plan to renovate an entire neighborhood in the city. You will have the opportunity to build new housing, office blocks, parks, and leisure areas along the waterfront. If you manage to meet the City Council’s requirements and expectations, you stand a great chance of taking the lead!

    This is the premise behind Cities, designed by Phil Walker-Harding (Sushi Go!, Bärenpark) and Steve Finn (Nanga Parbat, Floriferous). It was first published in 2024 by Devir in several languages (including Spanish). The artwork is illustrated by Jorge Tabanera Redondo (Barrio).