Modular Board

  • Review: Cities

    The City Council has commissioned you with the urban development plan to renovate an entire neighborhood in the city. You will have the opportunity to build new housing, office blocks, parks, and leisure areas along the waterfront. If you manage to meet the City Council’s requirements and expectations, you stand a great chance of taking the lead!

    This is the premise behind Cities, designed by Phil Walker-Harding (Sushi Go!, Bärenpark) and Steve Finn (Nanga Parbat, Floriferous). It was first published in 2024 by Devir in several languages (including Spanish). The artwork is illustrated by Jorge Tabanera Redondo (Barrio).

  • Review: Ahoy

    You are smugglers and soldiers on the high seas. Each round, you will roll and place dice to perform actions unique to your faction. Control Regions and deliver Cargo to gain Fame and win the game!

    This is the premise of Ahoy, designed by Greg Loring-Albright (Leviathan, Bloc by Bloc: Uprising). It was first published in 2022 by Leder Games in an English edition following a successful crowdfunding campaign. The artwork was handled by Kyle Ferrin (Root, Oath: Chronicles of Empire and Exile, Vast: The Crystal Caverns).

  • Review: Expeditions

    The eyes of the world are on Siberia, where a massive meteorite crashed near the Tunguska River, reawakening ancient corruption. An expedition led by Dr. Tarkovsky ventured into the taiga to uncover more about the meteorite and its impact on the land. Eager for adventure, heroes from the war privately fund their own Expeditions to Siberia in hopes of finding artifacts, conquering challenges, and ultimately achieving glory.

    This is the premise of Expeditions, designed by Jamey Stegmaier (Scythe, Viticulture). First published in 2023 by Stonemaier Games in English, with art provided by Jakub Rozalski (Hero Brigade, Scythe).

  • Review: Carnegie

    Andrew Carnegie (Scotland in 1835) and his parents emigrated to the United States in 1848. Although he started his career as a telegrapher, his role as one of the main players in the rise of the United States steel industry made him one of the richest men in the world and an icon of the American Dream. He was also a benefactor and philanthropist; after his death in 1919, more than 350 million dollars of his wealth were bequeathed to several foundations, and another 30 million were allocated to various charities. His donations created nearly 2,500 free public libraries bearing his name: the Carnegie Libraries. During the game, you will recruit and manage employees, expand your business, invest in real estate, produce and sell goods, and create transport chains across the United States; you can even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of your country through deeds and generosity!

    This is how Carnegie is presented to us, a design by Xavier Georges (Carson City, Ginkgopolis). First published in 2022 by Quinned Games after a successful Kickstarter crowdfunding campaign. The artwork is handled by Ian O’Toole (On Mars, Irish Gauge, Black Angel).

  • Review: Gravity Superstar

    In the furthest reaches of known space, the most famous adventurers converge on a strange little planet that has the unique ability to attract precious stardust through its fluctuating gravity. They are there to collect as much of this resource as possible, while their rivals constantly try to steal it from them. You are one of these superstars in search of wealth, and you must overcome the gravitational challenges that lie ahead!

    This is how we are introduced to Gravity Superstar, designed by Julian Allain (Titan Race, Dungeon Academy). The game was published in 2019 by Sit Down! in a multilingual edition (English, French, German, and Dutch). Illustrations are handled by Gyom (Magic Maze, Overbooked, Goths Save The Queen).

  • Review: Clans of Caledonia

    19th-century Scotland. The country undergoes a transition from a predominantly agricultural economy to an industrialized one, heavily dependent on trade and export. As a result, food production increased to support the growing population, cheap cotton imports replaced flax, and livestock farming expanded. When European wine and brandy production was devastated by an insect blight in the late 19th century, Scotch whisky emerged as a substitute for cognac. The whisky industry came alive, establishing itself as the premium alcoholic beverage of choice across Europe. Players represent historic clans competing to produce, trade, and export their agricultural goods, as well as their famous whisky!

    This is the premise behind Clans of Caledonia, the debut design by Juma Al-JouJou. The game was published in 2017 under the Karma Games imprint, created specifically for the occasion following a successful crowdfunding campaign on Kickstarter. The artwork is handled by the dependable Klemens Franz (Agricola, Le Havre, Orleans).