Eurogames

  • Review: Azul

    When Manuel I the Fortunate, King of Portugal, visited the Alhambra Palace, he was captivated by the imposing beauty of its decoration, made of ceramic tiles of Moorish origin known as “azulejos.” Still fascinated by the splendor of the Alhambra’s interior, upon his return to Portugal he immediately ordered the walls of his palace in Évora to be decorated in the same manner. Choose your strategy carefully to become the king’s favorite artist!

    This is how Azul is presented to us, a design by Michael Kiesling (Vikings, Torres, or Tikal, the latter two co-designed with Wolfgang Kramer). It was published in 2017 by Plan B Games in English and German editions. The artwork is handled by Chris Quilliams, whose good work we have already seen in games like Arboretum, Merchants & Marauders, or Archipelago.

  • Review: A Feast for Odin

    A Feast for Odin is a saga in the form of a game. You will relive the cultural achievements, trading expeditions, and pillages of those tribes we know today as “Vikings”—a term that had a somewhat different meaning at the end of the first millennium. When the Norsemen embarked on a raid, they said they were going “a-viking”. However, these Northmen were more than just pirates. They were also explorers, merchants, and settlers. It is said that Leif Erikson was the first European to reach America, long before Columbus. The reason these peoples became great seafarers was harsh farming conditions, as a poor harvest could mean great hardship. In this game, you can undertake raids and explore new territories. You will also simulate daily living conditions, securing goods that guarantee you a comfortable position in society. At the end of the game, the player with the most valuable possessions will be the winner.

    This is how A Feast for Odin is presented to us—the latest big game from Uwe Rosenberg, in a box even larger than Fields of Arle or Caverna. The game was published in 2016 by Feuerland Spiele in German, alongside several parallel international editions, such as Z-Man Games in English, White Goblin Games in Dutch, Cranio Creations in Italian, or Filosofia Éditions in French. As is customary with this publisher, the artwork is handled by Dennis Lohausen, as seen previously in Fields of Arle or Glass Road.

  • Review: La Granja

    Located in Mallorca, in the heart of the Serra de Tramuntana, La Granja de Esporles is a beautiful estate whose origins date back to the 10th century. In the 15th century, the estate included housing for workers, day laborers, and landowners, as well as facilities for the agricultural exploitation of an extensive territory of olive trees, vineyards, and wheat fields. Players will manage their farm, deliver goods to the market, and supply the village craft buildings to earn victory points.

    This is the premise behind La Granja, designed by Michael Keller and Andreas Odendahl, marking the debut published title for both designers. The first edition was released in 2014 by Spielworxx, completely selling out its rather short print run even before arriving at Essen. Following this success, it received editions in several languages (English by Stronghold Games, French by Pearl Games, and Polish by G3). The artwork is handled by a classic illustrator, Harald Lieske, who previously demonstrated his talent in titles such as Power Grid, The Castles of Burgundy, Las Vegas, and Witch’s Brew.

  • Review: Concordia

    Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace on the borders, harmony within the provinces, a uniform law, and a single currency, the economy thrived and gave rise to powerful Roman dynasties that expanded into numerous cities. Lead one of these dynasties; colonize the most remote realms of the Empire; expand your trade network and please the ancient gods to gain their favor. If you plan your strategy properly, you will be able to grow your dynasty and make it the most powerful in the Roman Empire.

    This is the premise of Concordia, a game designed by Mac Gerdts, author of other well-known titles such as Imperial, Navegador, or Antike. The game was first published in 2013 by PD-Verlag (in English/German), becoming one of the nominees for that year’s Kennerspiel des Jahres alongside Istanbul (winner) and Rokoko. The illustrations are handled by Marina Fahrenbach, the publisher’s usual artist (Navegador, Antike II, Antike Duellum).

  • Review: Keyflower

    Keyflower takes place over the four seasons of a year. Players will compete to expand and improve their respective villages, facing different challenges, with every game being unique due to the mix of village tiles that varies from match to match. Players must stay alert to make the most of their available resources, transport and upgrade capabilities, skills, and workers.

    Keyflower comes to us designed by Sebastian Bleasdale (Black Fleet or On the Underground) and Richard Breese (Reef Encounter or Inhabit the Earth). The game was published in 2012 by HUCH! & friends/R&D Games. The artwork is handled by Juliet Breese (Keythedral or Aladdin’s Dragons), Jo Breese, and Gemma Tegelaers (Mai-Star or Massilia).