Eurogames

  • Review: Feya’s Swamp

    Three years have passed since the expedition returned from the west with the discovery of Feya’s Swamp, our new home. We have established our first settlements, and peace prevails among the four clans. The swamp, brimming with life and mana, offers us a promising future, and the ancient temples that encircle it beckon us to venture into the unknown in search of ancestral treasures. We live in a time of opportunity where each clan can forge its own destiny, striving to thrive as best it can. Each guide among the four clans is doing remarkable work fostering our growth in harmony with the others, and soon we will leave behind the dark times of our past. Even in times of peace, we want our clan to be the one that adapts best and prospers most effectively in our new home; after all, no one can strip us of our pride…

    This is the premise behind Feya’s Swamp, designed by Helge Ostertag (Terra Mystica) and Anselm Ostertag (Wulong). First published in 2025 by Fractal Juegos in an English and Spanish edition, it is a reimagining of Kaivai. The illustrations are handled by Mihajlo Dimitrievski, responsible for the look of titles such as Claim and the West Kingdom trilogy.

  • Review: Ostia

    In 103 AD, Emperor Trajan built Portus Ostia, which became Rome’s most important port. Arranged in an elegant hexagonal layout, this port received vast quantities of goods from across the entire empire and became the logistical hub that sustained the prosperity of the imperial city of Rome. You assume the role of the owner of a massive fleet of ships, where crowds of merchants and nobles flock to the port of Ostia to charter your vessels. Use the money and resources earned from chartering to expand your enterprise and meet the demand for wheat and other goods, thereby earning the favor of the people. Using your ships to explore other territories is also vital: your adventure tales and the discovery of exotic artifacts will undoubtedly spark the curiosity of both emperors and nobles. The one who achieves the greatest fame will be blessed with victory by the Senate and citizens of glorious Rome!

    This is the premise behind Ostia, a design by Totsuca Chuo (Sweet Lands, Aqua Garden). First published in 2022 by uchibacoya in an English and Japanese edition. The illustrations are by Tatsuki Asano and Rocinante Urabe, both responsible for the artwork in games like Aqua Garden and Sapporo 1876.

  • Review: Nippon – Zaibatsu

    In the mid-19th century, Japan finally realized how far behind the Western world it had fallen in economic, industrial, and technological terms. The Meiji Restoration marked the beginning of a rapid industrial revolution powered by zaibatsu—vast conglomerates of closely intertwined companies. In this economic strategy game, you will manage your own zaibatsu: constructing and modernizing factories, establishing the production and supply of goods, attracting investments, fulfilling contracts, developing mining and technology, laying railways, and recruiting foreign experts. All of this to catch up with Western nations and prove to the Emperor that your zaibatsu is the most valuable. Lead the industrial revolution and guide Japan toward prosperity!

    This is the premise behind Nippon: Zaibatsu, designed by Nuno Bizarro Sentieiro and Paulo Soledade (Asian Tigers, Madeira). First published in 2026 by CrowD Games following a successful crowdfunding campaign, it is a reimplementation of Nippon, originally published in 2015 by What’s Your Game?. The artwork is illustrated by Maya Kurkhuli (Enigma: Beyond Code, City of the Great Machine).

  • Review: Mykerinos

    Explore early 20th-century Egypt and compete for archaeological prestige. Lead expeditions in search of forgotten treasures. Place your archaeologists to control key areas and gain prestige in the museum.

    This is the premise of Mykerinos, a design by Nicolas Oury (Teenage Mutant Ninja Turtles: Turtle Power Card Game)[cite: 1]. First published in 2006 by Ystari Games in English and French[cite: 1]. Arnaud Demaegd handled the artwork for that first edition[cite: 1]. In 2026, Looping Games published a new edition including the Nile expansion, with artwork by Amelia Sales and Pedro Soto[cite: 1].

  • Review: Tapestry

    Create the civilization with the richest history, from the dawn of humanity into the future. The path you choose will radically alter real-world history: your civilization will be unique and one of a kind!

    This is the premise of Tapestry, designed by Jamey Stegmaier (Scythe, Viticulture). First published in 2019 by Stonemaier Games in an English edition. The illustrations are handled by Andrew Bosley (Everdell) and Rom Brown.

  • Review: Forest Shuffle – Dartmoor – Exmoor

    The rugged landscape of Exmoor, with its steep cliffs and vast moors, is home to numerous plant and animal species. Rediscover familiar elements and discover new ones against the backdrop of this unique environment.

    This is how Exmoor is presented to us, the first expansion for Forest Shuffle: Dartmoor designed by Kosch (FYFE). First published in 2026 by Lookout Games in English and German versions. The illustrations are by Toni Llobet and Judit Piella.