Eurogames

  • Review: Queen Alice

    Alice has received a strange cry for help. Passing by the living room mirror, she is startled to see the following words written backward upon the glass: “Alice, we need a new queen.” Without a moment’s hesitation, she reaches out and discovers that her hand can pass right through it. The rest of her body soon follows, pulled across to the other side. You will become denizens of the Looking-Glass Court, tasked with preparing Alice’s coronation banquet. Whoever does the finest job will be appointed right hand to the new queen.

    This is the premise behind Queen Alice, designed by Héctor Carrión (Future Inc.) and David Heras (Amritsar: The Golden Temple). First published in 2026 by Combo Games in a bilingual English and Spanish edition following a successful crowdfunding campaign, the artwork is illustrated by Amelia Sales (Orloj: The Prague Astronomical Clock, Salton Sea).

  • Review: Nucleum – Gilbraltar

    As the world plunges headlong into the energy revolution, governments investigate new ways to harness nuclear power, including applications for military advancements. In a historic collaboration, the United Kingdom, Portugal, Spain, and Morocco have launched a joint initiative to develop the first nuclear-powered submarine, selecting Gibraltar as the focal point of this ambitious endeavor. Build unprecedented, groundbreaking structures, fulfill military demands, drive industrial progress, and leave your mark on history!

    This is the premise behind Nucleum: Gibraltar, the fourth expansion for the design by Simone Luciani (Grand Austria Hotel, Tzolk’in: The Mayan Calendar) and Dávid Turczi (Imperium, Tawantinsuyu: The Inca Empire). First published in 2026 by Board&Dice in an English edition. The illustrations are handled by Andreas Resch (Istanbul, Il Vecchio, Great Western Trail) and Piotr Sokołowski (Loot, Merchants).

  • Review: Papyria

    Mesopotamia, around 1500 BC. Along the fertile banks of the Tigris and Euphrates, great cultures flourish as agriculture, trade, and innovation give rise to the first major cities. From the mountains comes the prized blue stone, lapis lazuli, while along the riverbanks the valuable writing material—papyrus—is produced. You will guide the destiny of an emerging civilization. Send your nomads and boats across the region to expand your territory, build temples, cities, and mines, and develop powerful inventions. As your civilization grows, you will score points through many different paths, but your knowledge will limit how much you can score at once. Balance exploration, growth, and wisdom to lead your civilization toward lasting glory.

    This is the premise behind Papyria, a design by Bernd Eisenstein (Peloponnes, Discordia, Alea Iacta Est). First published in 2025 by Irongames in an English and German bilingual edition. The artwork is illustrated by Daniel Cunha, who has worked on games such as Pest, Philharmonix, and Epochs.

  • Review: Algae, Inc.

    Algae, Inc. is a company that produces and processes different types of algae into food, cosmetics, bioplastics, and biodiesel. You manage one of these company divisions, trying to build an efficient assembly line; manage your team of operators, engineers, and scientists; and help expand the business to various locations across Europe. As the enterprise garners more and more success, you aim to reach certain milestones before the other departments do; because as much as you like seeing the entire corporation thrive, you would certainly appreciate taking that extra credit over your peers.

    This is the premise behind Algae, Inc., designed by Julia Thiemann and Christoph Waage, both known for Fossilium. It was first published in 2024 by Game Brewer in an English edition following a successful crowdfunding campaign. Maxime Sarthou handled the artwork, having previously created the visuals for Museum Suspects.

  • Review: Ants

    Take charge of an ant colony in an eternal struggle to dominate the territory. Develop your anthill, explore the garden marking the ground with your pheromones, gather food and leaves, and defeat enemy creatures. Lay eggs and tend to the larvae to obtain more specialized workers. Evolve your abilities, optimize your nest chambers, and pull off astonishing feats to secure supremacy over your rivals. For the Colony!

    This is how Ants is presented to us, a design by Renato Ciervo and Andrea Robbiani (the debut for both). First published in 2025 by Cranio Creations in an English and Italian edition. The artwork is handled by Candida Corsi and Sara Valentino, who were responsible for the look of Rats of Wistar.

  • Review: Wondrous Creatures – Winterfall

    Several years ago, a mysterious island named Starbeak was discovered. After explorers began visiting it regularly, the island enjoyed years of calm, sunny weather. Aside from its perpetually snow-capped highlands, most regions of Starbeak enjoyed clear skies and warm sunshine, leading many to believe that it possessed its own unique, mild climate. However, five years after the first expedition landed on Starbeak, a sudden blizzard struck the island. At first dismissed as a passing anomaly, as the cold lingered for months, people began to uncover the truth: Starbeak follows a peculiar weather cycle, alternating between mild years and harsh winter years. With the arrival of this prolonged winter, strange and wondrous phenomena began to emerge all across the island. A new species of creatures known as Spirits appeared, visible only during the winter. The ever-shifting climate drastically transformed the island’s terrain and ecosystem, turning exploration into an increasingly unpredictable and challenging endeavor.

    This is the premise behind Winterfall, the first expansion for Wondrous Creatures, designed by Jaewoo Bang (Atlanteum), Gunho Kim (Wild: Serengeti), and Yeom Cheolwoong (Shallow Sea). First published in 2026 by Bad Comet in an English edition. Artwork is provided by Sophia Kang (Life of the Amazonia, Wild: Serengeti).