Eurogames

  • Review: Lost Seas

    Terrible tales are told of the mysterious, uncharted depths of the lost seas. Rumors abound of gigantic krakens, hellish whirlpools, immense sea serpents, and hostile deserted islands where only the skeletons of ancient shipwrecks remain as testament to failed expeditions. The time has come to gather your navigational instruments and embark on your most ambitious expedition yet. If you succeed, you will attain glory beyond your wildest dreams, and your map will become the stuff of legends.

    This is the premise behind Lost Seas, a design by Johan Benvenuto (Harmonies, Secret Identity) and Alexandre Droit (Hiroba, Gloobz). First published in 2022 by Blue Orange in a multilingual edition, it is a re-theming of Market Garden (released that same year by the same publisher). The artwork was handled by Marine Joumard, marking her debut in the board game industry.

  • Review: Emberleaf

    Deep within the oldest forest in the world, the Emberlings lie hidden, their presence a secret known only to the wisest. Many moons have passed since the armies of Lord Vesh burned their groves and destroyed their homes. Today, the forest has healed and an awakening is felt. Five brave Emberlings emerge from the forest floor, their spirits unbroken. They call upon their kin, urging them to rebuild their homes. Together, they will reclaim their land, rekindle their bond with their beloved forest, and restore the Emberleaf to its sacred sanctuary. The time for renewal has arrived.

    This is the premise behind Emberleaf, a design by James Tomblin (Defection) and Frank West (The Isle of Cats). First published in 2025 by The City of Games in an English edition following a successful crowdfunding campaign. The illustrations are credited to the designers themselves.

  • Review: Great Western Trail – El Paso

    El Paso, late 19th century. Five railway companies have incorporated the “Sun City” into their networks, transforming it into the nerve center of the cattle trade. Ranchers from the surrounding areas, both from Texas and Mexico, bring their herds to the city to ship them anywhere across the United States. Take on the role of one of these ranchers and bring your cattle to El Paso to earn money and victory points. Hire cowboys, craftsmen, and engineers to achieve your goals.

    This is the premise behind Great Western Trail: El Paso, designed by Johannes Krenner (Challengers!, Age of Dirt) and Alexander Pfister (Maracaibo, Mombasa). It was first published in 2025 by Lookout Games in an English and German edition. Chris Quilliams (Reef, Azul) was in charge of the illustrations.

  • Review: Civolution

    Dear students. The cosmic faculty of the Technical Academy of Creation and I extend a warm welcome to your Civolution, the ultimate exam in the field of Civilization Design. For those who do not know me, my name is Agera, and as the governing entity of this institution, I am responsible for grading your exam. We have chosen a humanoid baseline scenario on an isolated continent. Each of you has been assigned the role of a local deity, closely tied to your civilization, tasked with leading it to success in competition with the others. The developmental paths are limitless, ranging from cultural and technological progress to evolutionary-biological adaptations. For instance, what would advance your civilization further: inventing the wheel or growing wings? Demonstrate your mastery over your console and show that you can adapt to fluctuating environmental parameters and various chaotic conditions of creation. The exam concludes after 4 eras. Whichever student has amassed the most success points with their civilization by then will not only pass the exam, but will also earn promotion to the next rank as a full member of the Technical Academy of Creation. I wish you all a fruitful Civolution!

    This is the premise behind Civolution, designed by Stefan Feld (Bora Bora, AquaSphere, The Castles of Burgundy). First published in 2024 by Deep Print Games in an English and German edition, it features artwork by Dennis Lohausen (Terra Mystica, The Voyages of Marco Polo).

  • Review: Rats of Wistar

    As one of the four rats that orchestrated the escape from the famous Wistar Institute, you must lead your family to prove that you are the most qualified to guide the entire colony. You will need to carefully plan your actions to explore the farmhouse and interact with various elements, all while expanding your family’s size and building a set of inventions that will help you achieve your goal.

    This is the premise of Rats of Wistar, designed by Danilo Sabia (Wendake) and Simone Luciani (The Voyages of Marco Polo, Tzolk’in: The Mayan Calendar). It was first published in 2023 by Cranio Creations in English and Italian editions. The artwork is by Candida Corsi and Sara Valentino (My Shelfie).

  • Review: Nucleum

    When Elsa von Frühlingfeld used recently isolated uranium to heat a pitcher of water and then used the resulting steam to power an engine in a process she called “atomization,” a new era of energy dawned. Her device, called “Nucleum,” made Saxony the center of European science and engineering. Now, a generation later, inventors, engineers, and industrialists flock to the Saxon court to become the leader of this new industrial revolution.

    This is how we are presented with Nucleum, a design by Simone Luciani (Grand Austria Hotel, Tzolk’in: The Mayan Calendar) and Dávid Turczi (Imperium, Tawantinsuyu: The Inca Empire). First published in 2023 in an English version by Board&Dice. The artwork is handled by Andreas Resch (Istanbul, Il Vecchio, Great Western Trail) and Piotr Sokołowski (Loot, Merchants).