Draft

  • Review: Nebula Colors

    Harness the power of the cosmos to forge new stars! Play cards to form sets aiming to score points before your opponent in each round. The winner of the round earns a star fragment. The first player to collect enough star fragments wins the game.

    This is the premise of Nebula Colors, designed by Marceline Laiman (High Tide, Phantasmic). It was first published in 2025 by Roly Poly Games in an English edition. Later, in 2026, it was republished by Playte in a trilingual English, Japanese, and Korean edition featuring graphic design by Jiyeon Lee (Pueblo, Sardegna) and imagery from NASA.

  • Review: Botswana

    You are a wildlife photographer in Africa attempting to capture the most valuable animal shots. However, you are not the only one taking pictures: you and your competitors will adjust the value of each species’ photos with every shot taken. The rules are simple, but the decisions you will have to make are anything but!

    This is the premise of Botswana, a design by Reiner Knizia (Tigris & Euphrates, Ra, The Quest for El Dorado). It was first published in 1994 by AMIGO under the title Flinke Pinke as a reimplementation of Irish Wolf. In 2025, it was reprinted by 25th Century Games featuring artwork by Weberson Santiago (The Bloody Inn, Sail, Flatiron).

  • Review: Queen Alice

    Alice has received a strange cry for help. Passing by the living room mirror, she is startled to see the following words written backward upon the glass: “Alice, we need a new queen.” Without a moment’s hesitation, she reaches out and discovers that her hand can pass right through it. The rest of her body soon follows, pulled across to the other side. You will become denizens of the Looking-Glass Court, tasked with preparing Alice’s coronation banquet. Whoever does the finest job will be appointed right hand to the new queen.

    This is the premise behind Queen Alice, designed by Héctor Carrión (Future Inc.) and David Heras (Amritsar: The Golden Temple). First published in 2026 by Combo Games in a bilingual English and Spanish edition following a successful crowdfunding campaign, the artwork is illustrated by Amelia Sales (Orloj: The Prague Astronomical Clock, Salton Sea).

  • Review: Nucleum – Gilbraltar

    As the world plunges headlong into the energy revolution, governments investigate new ways to harness nuclear power, including applications for military advancements. In a historic collaboration, the United Kingdom, Portugal, Spain, and Morocco have launched a joint initiative to develop the first nuclear-powered submarine, selecting Gibraltar as the focal point of this ambitious endeavor. Build unprecedented, groundbreaking structures, fulfill military demands, drive industrial progress, and leave your mark on history!

    This is the premise behind Nucleum: Gibraltar, the fourth expansion for the design by Simone Luciani (Grand Austria Hotel, Tzolk’in: The Mayan Calendar) and Dávid Turczi (Imperium, Tawantinsuyu: The Inca Empire). First published in 2026 by Board&Dice in an English edition. The illustrations are handled by Andreas Resch (Istanbul, Il Vecchio, Great Western Trail) and Piotr Sokołowski (Loot, Merchants).

  • Review: Kupferkessel Co.

    A warm welcome to The Copper Kettle Company, the shop for quality-conscious witches and wizards. Here you will find everything you need to give your magical potions and elixirs maximum potency!

    This is the premise behind Kupferkessel Co., designed by Günter Burkhardt (Ulm, Seeland, Tipperary). First published in 2001 by Goldsieber Spiele in a German edition, with illustrations by Franz Vohwinkel (Puerto Rico, Ra, Beyond the Sun).

  • Review: AXIA – Slayer Combo

    The lands of AXIA are plagued by fearsome beasts and Acolytes of ancient bloodlines. Following the fall of the walls of Alakat, many beasts have lost their way and now roam unfamiliar regions behaving with hostility. Once again, this world needs Slayers to restore peace to these lands.

    This is the premise behind AXIA: Slayer Combo, designed by Javier Martínez Gómez (Spanta, Penguin Airlines). First published in 2026 by PIF Games in a trilingual Spanish, Catalan, and English edition, it features artwork by Ignacio García González (Valpiedra: Descensus ad tenebras).