Draft

  • Review: Ostia

    In 103 AD, Emperor Trajan built Portus Ostia, which became Rome’s most important port. Arranged in an elegant hexagonal layout, this port received vast quantities of goods from across the entire empire and became the logistical hub that sustained the prosperity of the imperial city of Rome. You assume the role of the owner of a massive fleet of ships, where crowds of merchants and nobles flock to the port of Ostia to charter your vessels. Use the money and resources earned from chartering to expand your enterprise and meet the demand for wheat and other goods, thereby earning the favor of the people. Using your ships to explore other territories is also vital: your adventure tales and the discovery of exotic artifacts will undoubtedly spark the curiosity of both emperors and nobles. The one who achieves the greatest fame will be blessed with victory by the Senate and citizens of glorious Rome!

    This is the premise behind Ostia, a design by Totsuca Chuo (Sweet Lands, Aqua Garden). First published in 2022 by uchibacoya in an English and Japanese edition. The illustrations are by Tatsuki Asano and Rocinante Urabe, both responsible for the artwork in games like Aqua Garden and Sapporo 1876.

  • Review: Sensu

    In Japan, the use of the Sensu—the folding fan—carries deep traditional significance: woe to anyone who confuses the wooden fans used in dance and theatre with the iron-ribbed war fans wielded by samurai! Gather the cards you need to craft your own fans using your wits, and always keep the key number of the challenge in mind: 15!

    This is the premise behind Sensu, designed by Enrico Vicario as his debut release. First published in 2023 by DV Games in a dual English and Italian edition. Illustrations are handled by Andrea Guerrieri (Green: The Golf Card Game, Atelier daVinci).

  • Review: Nippon – Zaibatsu

    In the mid-19th century, Japan finally realized how far behind the Western world it had fallen in economic, industrial, and technological terms. The Meiji Restoration marked the beginning of a rapid industrial revolution powered by zaibatsu—vast conglomerates of closely intertwined companies. In this economic strategy game, you will manage your own zaibatsu: constructing and modernizing factories, establishing the production and supply of goods, attracting investments, fulfilling contracts, developing mining and technology, laying railways, and recruiting foreign experts. All of this to catch up with Western nations and prove to the Emperor that your zaibatsu is the most valuable. Lead the industrial revolution and guide Japan toward prosperity!

    This is the premise behind Nippon: Zaibatsu, designed by Nuno Bizarro Sentieiro and Paulo Soledade (Asian Tigers, Madeira). First published in 2026 by CrowD Games following a successful crowdfunding campaign, it is a reimplementation of Nippon, originally published in 2015 by What’s Your Game?. The artwork is illustrated by Maya Kurkhuli (Enigma: Beyond Code, City of the Great Machine).

  • Review: Ayar – Children of the Sun

    Viracocha created Inti, the Sun God, and Mama Quilla, the Moon Goddess. They emerged from Lake Titicaca as one: husband and wife, sister and brother. But Inti looked upon Mama Quilla’s glow with jealousy and threw ash over her so she would not shine brighter than him. Together they fathered four sons and four daughters—the Ayar pairs—who would emerge from Tiwanaku, south of the great lake, alongside the ten minor clans of the first settlers. The Ayar would be tasked with finding fertile land at the center of the universe to found the Tawantinsuyu empire, while teaching the clans the necessary skills to build a civilization. As the four Ayar pairs traversed the lands northward, one by one they would meet their fate—trapped in a cave or turned to stone—until only one pair remained. The final Ayar pair would survive to receive the honor of bearing the golden staff and founding the Tawantinsuyu empire, standing at its head as the Sapa Inca and the Coya.

    This is how we are presented with Ayar: Children of the Sun, a design by Mandela Fernandez-Grandon and Fabio Lopiano, responsible for Sankoré: The Pride of Mansa Musa. First published in 2025 by Osprey Games in an English edition. Illustrations are handled by Ian O’Toole (Lisboa, Railway Boom).

  • Review: Splendor Duel – The Counterfeiters

    Modify the rules in your favor with clever Counterfeiter cards and gleaming Trinket tokens. Counterfeiter cards alter the rules thanks to bold new tactics. Brand-new Royal cards bring new abilities.

    This is how The Counterfeiters is presented to us, the first expansion for Splendor Duel, designed by Marc André (responsible for the original Splendor or Barony) and Bruno Cathala (Yamataï, Five Tribes). First published in 2026 by Space Cowboys in an English version. The artwork is by Davide Tosello (Victorian Masterminds, Orbis, Fairy Tale Inn).

  • Review: Lone Wolves

    Become the leader of a wolf pack and compete for regions to become the alpha. To assert your dominance and ensure victory, send wolves into the territories. The strongest wolf wins, reinforcing your pack’s position, but—despite emerging wounded from the battle and becoming a lone wolf—the weaker one learns from the experience and improves its pack’s status for the next encounter. In your struggle, you must know when baring your teeth and when to act alone.

    This is how Lone Wolves is presented to us, a design by Yasuyuki Nakamura (Trick & Trade) and Anthony Perone (Courtesans). First published in 2024 by Wonderful World Board Games in an English edition. It is a reimplementation of Four Clans Conflict. The illustrations are handled by Zingco Kang and Yuan Momoco, both responsible for the look of, for example, Dragonarium.