Author: iMisut

  • Review: Azul

    When Manuel I the Fortunate, King of Portugal, visited the Alhambra Palace, he was captivated by the imposing beauty of its decoration, made of ceramic tiles of Moorish origin known as “azulejos.” Still fascinated by the splendor of the Alhambra’s interior, upon his return to Portugal he immediately ordered the walls of his palace in Évora to be decorated in the same manner. Choose your strategy carefully to become the king’s favorite artist!

    This is how Azul is presented to us, a design by Michael Kiesling (Vikings, Torres, or Tikal, the latter two co-designed with Wolfgang Kramer). It was published in 2017 by Plan B Games in English and German editions. The artwork is handled by Chris Quilliams, whose good work we have already seen in games like Arboretum, Merchants & Marauders, or Archipelago.

  • Review: Terraforming Mars

    “Since its conception in 2174, the World Government has continually strived to achieve global unity and peace. Our mission is to be a shared tool of humanity to create a better future. Earth is overpopulated and resources are dwindling. Now we must choose between retreating or expanding into space to find new homes for humanity. For this reason, we need to make Mars a habitable planet. The terraforming of Mars is an endeavor of such magnitude that it will require the commitment of all humanity to be achieved. Therefore, the World Government will create a Terraforming Committee and establish a universal tax for this purpose. Any corporation or company that contributes to the terraforming process will be generously rewarded by the Committee. We believe that all these measures will ultimately result in a habitable planet for our descendants. Thank you for your attention!” Levi Uken, World Government spokesman, January 16, 2315 A.D.

    This is how Terraforming Mars is presented to us, the second published game by Jacob Fryxelius after Space Station. The game was released in 2016 by FryxGames and Stronghold Games in an English edition. Due to the title’s massive success (it earned a nomination for the 2017 Kennerspiel des Jahres), it has been localized in numerous countries: Germany by Schwerkraft-Verlag, Russia by Lavka Games, Poland by REBEL.pl, Italy by Ghenos Games, France and the Netherlands by Intrafin Games, or Portugal by Meeple BR Jogos. The visual aspect is handled by one of the author’s brothers, Isaac Fryxelius, who only has one other game in his portfolio, Brawling Barons.

  • Review: Santorini

    Santorini is a very accessible strategy game (simple enough for elementary school kids to play). Yet, it possesses great depth that will satisfy even the most demanding players. Santorini is a game for everyone!

    This is the premise of Santorini, designed by Dr. Gordon Hamilton (King’s Kilt, 12 Days of Christmas). The original game was published in 2004. Roxley Games launched a crowdfunding campaign on Kickstarter to publish a new, improved, and expanded edition, which was released in 2017. The artwork is by Lina Cossette and David Forest (Steampunk Rally, Super Motherload, Unfair).

  • Review: Great Western Trail

    America in the 19th century. You are a rancher herding cattle from Texas to Kansas City, where they are shipped by rail transport to the most important cities, providing significant profits—especially the more valuable and varied the cattle lot is. To achieve this, it won’t be enough just to manage your herd; you will also have to establish certain businesses that will allow you to develop your enterprise, as well as extend the communication lines for more efficient and effective transport. Will you become the most important livestock entrepreneur in the West?

    This is how Great Western Trail is presented to us, the latest design from the designer of the moment, Alexander Pfister, responsible for other titles such as Port Royal, Mombasa, Isle of Skye, or Broom Service (together with Andreas Pelikan). The game was published in 2016 by eggertspiele. The illustrations are handled by Andreas Resch, who already proved his talent in games like The Great Fire of London 1666, Istanbul, or Rialto.

  • Review: Scythe

    The ashes of the Great War still darken the snow of 1920s Europa. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. With characters from five different factions converging on a small but highly coveted piece of land, who will achieve fame and fortune and establish their empire as the leader of Eastern Europe?

    This is the premise of Scythe, the latest design from Jamey Stegmaier, the man behind Euphoria: Build a Better Dystopia and Viticulture. The game was published in 2016 under the usual Stonemaier Games label following a highly successful crowdfunding campaign on Kickstarter. The illustrations are provided by Jakub Rozalski, who had already proven his skills in games like Hero Brigade or Legacy: The Card Game.

  • Review: Through the Ages – A New Story of Civilization

    Here is your chance to make history! You will start with a small tribe with the goal of building a great civilization. Expand your farms and mines to gain resources, progress technologically, advance your forms of government, and erect impressive wonders that will endure through the centuries. Choose wisely the leaders who will leave a legacy that allows your people to achieve greatness. A strong economy, technological advancements, a happy population, and a powerful military will be what your civilization needs to progress properly in every aspect. You may excel in one, but you should try not to neglect the rest. Adjust your strategy to the opportunities that come your way. Your rivals will seek to outmaneuver you through various tricks. But do not neglect the most important thing, as the civilization with the most cultural influence will be proclaimed the winner.

    This is how we are presented with Through the Ages: A New Story of Civilization, by the great Vlaada Chvátil. This is a revision of one of his greatest works, Through the Ages: A Story of Civilization (the use of the word “New” is key). This new version was published in 2015 by Czech Games Edition (CGE), to great public and critical acclaim. The illustrations are handled by Jakub Politzer (Adrenaline) and Milan Vavroň (Space Alert, Prophecy, or Shipyard).