Author: iMisut

  • Review: Feya’s Swamp

    Three years have passed since the expedition returned from the west with the discovery of Feya’s Swamp, our new home. We have established our first settlements, and peace prevails among the four clans. The swamp, brimming with life and mana, offers us a promising future, and the ancient temples that encircle it beckon us to venture into the unknown in search of ancestral treasures. We live in a time of opportunity where each clan can forge its own destiny, striving to thrive as best it can. Each guide among the four clans is doing remarkable work fostering our growth in harmony with the others, and soon we will leave behind the dark times of our past. Even in times of peace, we want our clan to be the one that adapts best and prospers most effectively in our new home; after all, no one can strip us of our pride…

    This is the premise behind Feya’s Swamp, designed by Helge Ostertag (Terra Mystica) and Anselm Ostertag (Wulong). First published in 2025 by Fractal Juegos in an English and Spanish edition, it is a reimagining of Kaivai. The illustrations are handled by Mihajlo Dimitrievski, responsible for the look of titles such as Claim and the West Kingdom trilogy.

  • Review: Enso

    Enso is a game inspired by the Zen concept of the Enso (円相): the circle drawn by Zen monks. Players move their stones and capture their opponent’s, aiming to position one of their stones so that it is surrounded by open spaces in eight directions, as if enclosed within a circle. What makes this game unique is that the moves a stone can make depend on whether it is adjacent to opponent stones.

    This is the premise behind Enso, a design by Dieter Stein (Urbino, Volo). First published in 2026 by Kanare_Abstract in a bilingual English and Japanese edition, with cover illustration handled by Kanare Kato.

  • Review: Tag Team

    Fight to knock out your opponent—every decision counts! ROUND 1… FIGHT! In this competitive 2-player fighting game, you will need to assemble your own duo of two fighters and build the ultimate synergy by combining their unique decks. A programmed combat game and a deck-builder all at once… with a twist!

    This is the premise behind Tag Team, designed by Gricha German (Biomos) and Corentin Lebrat (Faraway, Draftosaurus). First published in 2025 by Scorpion Masqué in a bilingual French and English edition, it features artwork by Xavier Gueniffey Durin “Naïade”, the artist behind titles such as Seasons and Zenith.

  • Review: Stupor Mundi

    Frederick II, Holy Roman Emperor, King of Germany and Italy, was a historical figure of extraordinary culture, energy, and ability. His contemporaries nicknamed him Stupor Mundi (“the wonder of the world”), and with good reason, as many historians consider him the first modern ruler of Europe. His realm, centered in Sicily and southern Italy, stood as a model of efficient bureaucracy, remarkably similar to the centralized governments of the modern era.

    This is the premise behind Stupor Mundi, designed by Nestore Mangone (Autobahn, Darwin’s Journey, Baghdad: The City of Peace). First published in 2025 by Quined Games following a successful crowdfunding campaign. The artwork is provided by Maciej Janik (Stroganov, Oak, Neuroshima Hex).

  • Review: Cocktail

    A juicy inheritance is at stake. We will have to be suspicious and distrustful of whatever we are offered if we want to prevent our own ambition—or that of others—from poisoning us.

    This is how Cocktail is introduced to us, a design by Matías Castillo (Glis Glis, Land Ho!). First published in 2021 by Editorial SJS in a Spanish edition. The artwork is handled by Magdalena Fernández, marking her debut in the board game world.

  • Review: Storeroom Inc.

    Like every year, the world-leading storage company, Storeroom Inc., releases hundreds of exclusive items over four thrilling days. An unmissable event for collectors from all over the world and a massive business opportunity in a multimillion-dollar market.

    This is how Storeroom Inc. is presented to us, a design by Jorge Tabanera Redondo, responsible for games such as Barrio, Cudillero, or Urban Sketchers. First published in 2025 by Brainpicnic in a multilingual edition in Spanish, English, and French. The artwork is also handled by Jorge Tabanera Redondo himself, who has already illustrated games like Cities, Phoenix New Horizon, or The Voynich Puzzle.