Review: Thurn and Taxis
In 1490, Emperor Maximilian I commissioned Franz von Taxis to establish a courier service between his residences in Innsbruck and Brussels. It was so successful that, in the following period, all other postal services remained linked to the Thurn and Taxis family name, eventually leading to them being elevated to the rank of counts. Will you be able to continue the family’s success and build a significant stagecoach network? Do you have the talent to connect the right cities with one another, as well as establish post offices and, at the same time, keep your sights on purchasing new carriages?
This is the premise behind Thurn and Taxis, designed by Karen Seyfarth and Andreas Seyfarth (the latter responsible for hits like Puerto Rico, San Juan, or Manhattan). The game was first published in 2006 by Hans im Glück in a German edition, winning that year’s Spiel des Jahres. The artwork is illustrated by Michael Menzel (Agra, Santiago de Cuba, Legends of Andor).






