Tile Placement

  • Review: Praga Caput Regni

    Charles IV has been crowned King of Bohemia and ruler of the Holy Roman Empire. From his castle in Prague, he oversees the construction of new fortifications, a bridge across the Vltava River, a university, and a cathedral rising behind the castle walls themselves. Prague is already one of the largest cities in Europe. King Charles will turn it into the capital of an empire. Players take on the role of wealthy citizens organizing various construction projects in medieval Prague. By increasing their wealth and contributing to the construction, they will gain royal favor. Participants choose between six actions that are always available, but constantly shifting in their costs and benefits. The most skillful players will discover synergies between carefully planned actions and the rewards of building civic projects. At the end of the game, the winner will be the player who has managed to impress King Charles the most.

    This is the premise behind Praga Caput Regni, designed by Vladimír Suchý (Last Will, Underwater Cities, League of Six). The game was published in 2020 by Delicious Games in an English and German edition. Art is handled by Milan Vavroň (Tzolk’in: The Mayan Calendar, Mage Knight, Lost Ruins of Arnak).

  • Review: New York Zoo

    In New York Zoo, your task is to build a zoo: construct enclosures for wildlife, introduce new species, and help them breed. It is a straightforward, easy-to-learn game because on your turn you only have two options: place a new enclosure tile in your zoo or acquire new animals to populate your enclosures. However, you must make sure to time your actions well, as your goal is to breed as many animals in your zoo as possible!

    This is the premise of New York Zoo, designed by Uwe Rosenberg (Agricola, Patchwork, Le Havre). The game was published in 2020 by Feuerland Spiele in a German edition. Felix Wermke (Tiny Epic Pirates) handled the artwork.

  • Review: My City

    After a long journey, you have finally reached a new land. Right away, you begin to build and develop a new city. My City is a legacy game, which means that the game evolves over the course of multiple plays. You and your fellow players will have player boards that are modified after each episode. Across 24 fascinating episodes, you will experience the growth and history of your city from its early beginnings to the industrial era.

    This is the premise of My City, designed by Reiner Knizia (Tigris & Euphrates, Ra, Samurai, The Quest for El Dorado). The game was published in 2020 by KOSMOS in a German edition. The artwork is illustrated by Michael Menzel (Stone Age, Rokoko, Agra).

  • Review: Azul – Stained Glass of Sintra

    After decorating the Evora Palace, King Manuel I of Portugal intends to commission the world’s greatest stained glass artisans to adorn the windows of the Sintra Royal Palace. As a glass artisan, this is a once-in-a-lifetime opportunity to demonstrate your exquisite craftsmanship in service to King and country. Will you be the best at creating the most beautiful stained glass windows in all of Portugal?

    This is the premise behind Azul: Stained Glass of Sintra, the follow-up to Azul, both designed by Michael Kiesling. The game was published in 2018 by Next Move Games in English and German editions. Chris Quilliams (Coimbra, Clash of Cultures, Azul) was once again in charge of the art.

  • Review: Teotihuacan – City of Gods

    Travel back in time to the greatest city in Mesoamerica and become part of its history. Witness the glory and the twilight of this powerful pre-Columbian civilization. Gain wealth and resources, guide your assistants, secure the favor of the gods, and become the builder of the glorious Pyramid of the Sun. Players represent scions of powerful noble families striving to achieve eternal glory while building Teotihuacan. Score victory points in many ways: seek the favor of the gods, be the greatest architect of the pyramid, and claim the most prestigious spots along the Avenue of the Dead. May the gods help you achieve victory!

    This is the premise behind Teotihuacan: City of Gods, designed by Daniele Tascini (Tzolk’in: The Mayan Calendar, The Voyages of Marco Polo). Dávid Turczi (Dice Settlers, Kitchen Rush) is also credited, having designed the solo mode. The game was published in 2018 by NSKN Games in English. The artwork is handled by Odysseas Stamoglou, who has illustrated games such as Among the Stars, A Handful of Stars, and Simurgh.

  • Review: Azul

    When Manuel I the Fortunate, King of Portugal, visited the Alhambra Palace, he was captivated by the imposing beauty of its decoration, made of ceramic tiles of Moorish origin known as “azulejos.” Still fascinated by the splendor of the Alhambra’s interior, upon his return to Portugal he immediately ordered the walls of his palace in Évora to be decorated in the same manner. Choose your strategy carefully to become the king’s favorite artist!

    This is how Azul is presented to us, a design by Michael Kiesling (Vikings, Torres, or Tikal, the latter two co-designed with Wolfgang Kramer). It was published in 2017 by Plan B Games in English and German editions. The artwork is handled by Chris Quilliams, whose good work we have already seen in games like Arboretum, Merchants & Marauders, or Archipelago.