Tile Placement

  • Review: Nucleum – Gilbraltar

    As the world plunges headlong into the energy revolution, governments investigate new ways to harness nuclear power, including applications for military advancements. In a historic collaboration, the United Kingdom, Portugal, Spain, and Morocco have launched a joint initiative to develop the first nuclear-powered submarine, selecting Gibraltar as the focal point of this ambitious endeavor. Build unprecedented, groundbreaking structures, fulfill military demands, drive industrial progress, and leave your mark on history!

    This is the premise behind Nucleum: Gibraltar, the fourth expansion for the design by Simone Luciani (Grand Austria Hotel, Tzolk’in: The Mayan Calendar) and Dávid Turczi (Imperium, Tawantinsuyu: The Inca Empire). First published in 2026 by Board&Dice in an English edition. The illustrations are handled by Andreas Resch (Istanbul, Il Vecchio, Great Western Trail) and Piotr Sokołowski (Loot, Merchants).

  • Review: Papyria

    Mesopotamia, around 1500 BC. Along the fertile banks of the Tigris and Euphrates, great cultures flourish as agriculture, trade, and innovation give rise to the first major cities. From the mountains comes the prized blue stone, lapis lazuli, while along the riverbanks the valuable writing material—papyrus—is produced. You will guide the destiny of an emerging civilization. Send your nomads and boats across the region to expand your territory, build temples, cities, and mines, and develop powerful inventions. As your civilization grows, you will score points through many different paths, but your knowledge will limit how much you can score at once. Balance exploration, growth, and wisdom to lead your civilization toward lasting glory.

    This is the premise behind Papyria, a design by Bernd Eisenstein (Peloponnes, Discordia, Alea Iacta Est). First published in 2025 by Irongames in an English and German bilingual edition. The artwork is illustrated by Daniel Cunha, who has worked on games such as Pest, Philharmonix, and Epochs.

  • Review: Algae, Inc.

    Algae, Inc. is a company that produces and processes different types of algae into food, cosmetics, bioplastics, and biodiesel. You manage one of these company divisions, trying to build an efficient assembly line; manage your team of operators, engineers, and scientists; and help expand the business to various locations across Europe. As the enterprise garners more and more success, you aim to reach certain milestones before the other departments do; because as much as you like seeing the entire corporation thrive, you would certainly appreciate taking that extra credit over your peers.

    This is the premise behind Algae, Inc., designed by Julia Thiemann and Christoph Waage, both known for Fossilium. It was first published in 2024 by Game Brewer in an English edition following a successful crowdfunding campaign. Maxime Sarthou handled the artwork, having previously created the visuals for Museum Suspects.

  • Review: AXIA – Slayer Combo

    The lands of AXIA are plagued by fearsome beasts and Acolytes of ancient bloodlines. Following the fall of the walls of Alakat, many beasts have lost their way and now roam unfamiliar regions behaving with hostility. Once again, this world needs Slayers to restore peace to these lands.

    This is the premise behind AXIA: Slayer Combo, designed by Javier Martínez Gómez (Spanta, Penguin Airlines). First published in 2026 by PIF Games in a trilingual Spanish, Catalan, and English edition, it features artwork by Ignacio García González (Valpiedra: Descensus ad tenebras).

  • Review: Wondrous Creatures – Winterfall

    Several years ago, a mysterious island named Starbeak was discovered. After explorers began visiting it regularly, the island enjoyed years of calm, sunny weather. Aside from its perpetually snow-capped highlands, most regions of Starbeak enjoyed clear skies and warm sunshine, leading many to believe that it possessed its own unique, mild climate. However, five years after the first expedition landed on Starbeak, a sudden blizzard struck the island. At first dismissed as a passing anomaly, as the cold lingered for months, people began to uncover the truth: Starbeak follows a peculiar weather cycle, alternating between mild years and harsh winter years. With the arrival of this prolonged winter, strange and wondrous phenomena began to emerge all across the island. A new species of creatures known as Spirits appeared, visible only during the winter. The ever-shifting climate drastically transformed the island’s terrain and ecosystem, turning exploration into an increasingly unpredictable and challenging endeavor.

    This is the premise behind Winterfall, the first expansion for Wondrous Creatures, designed by Jaewoo Bang (Atlanteum), Gunho Kim (Wild: Serengeti), and Yeom Cheolwoong (Shallow Sea). First published in 2026 by Bad Comet in an English edition. Artwork is provided by Sophia Kang (Life of the Amazonia, Wild: Serengeti).

  • Review: Frosted Blooms

    The crisp Dutch air still carries the chill of winter, occasionally blanketing the awakening polder fields with a delicate morning frost. Yet beneath this fleeting shimmer, the first determined tulips push their way toward the sky, showing vibrant colors that promise a radiant spring. As ambitious gardeners, you will compete to cultivate the most admired tulip display. Carefully select plots of land and strategically place iconic windmills and barns, all while assigning diligent workers to create a harmonious and valuable landscape. Will your garden, caressed by the cool dawn, bloom into the most celebrated masterpiece of the season?

    This is how we are introduced to Frosted Blooms, designed by Bruno Cathala and Ludovic Maublanc (Cyclades, Mr. Jack). First published in 2026 by Synapses Games in an English and French edition. The artwork is handled by Simon-Pierre Bernard, marking his debut in the board game industry.