Tile Placement

  • Review: Emberleaf

    Deep within the oldest forest in the world, the Emberlings lie hidden, their presence a secret known only to the wisest. Many moons have passed since the armies of Lord Vesh burned their groves and destroyed their homes. Today, the forest has healed and an awakening is felt. Five brave Emberlings emerge from the forest floor, their spirits unbroken. They call upon their kin, urging them to rebuild their homes. Together, they will reclaim their land, rekindle their bond with their beloved forest, and restore the Emberleaf to its sacred sanctuary. The time for renewal has arrived.

    This is the premise behind Emberleaf, a design by James Tomblin (Defection) and Frank West (The Isle of Cats). First published in 2025 by The City of Games in an English edition following a successful crowdfunding campaign. The illustrations are credited to the designers themselves.

  • Review: Great Western Trail – El Paso

    El Paso, late 19th century. Five railway companies have incorporated the “Sun City” into their networks, transforming it into the nerve center of the cattle trade. Ranchers from the surrounding areas, both from Texas and Mexico, bring their herds to the city to ship them anywhere across the United States. Take on the role of one of these ranchers and bring your cattle to El Paso to earn money and victory points. Hire cowboys, craftsmen, and engineers to achieve your goals.

    This is the premise behind Great Western Trail: El Paso, designed by Johannes Krenner (Challengers!, Age of Dirt) and Alexander Pfister (Maracaibo, Mombasa). It was first published in 2025 by Lookout Games in an English and German edition. Chris Quilliams (Reef, Azul) was in charge of the illustrations.

  • Review: Toy Battle

    Toy battles unfold on land, at sea, in the air, and even in space! The troops need your tactical talent to lead them to victory. Your mission? Be the first to reach the enemy headquarters or control more territories than your opponent.

    This is the premise of Toy Battle, designed by Paolo Mori (Libertalia, Dogs of War) and Alessandro Zucchini (Liguria, Murder in Arosa). First published in 2025 by Repos Production in an English and French version. The artwork is handled by Paul Mafayon (Bunny Kingdom, Tikal).

  • Review: Wondrous Creatures

    Lost amidst the swirling mists of the sea, a merchant ship stumbled upon a strange creature. Its shape was reminiscent of a bird, but its luminous beak pierced the darkness with an otherworldly glow. Intrigued, the crew followed the animal and soon discovered an uncharted island, teeming with curious creatures. The peculiar island was packed with mysterious beings, from tiny and adorable balls of fluff to reptiles with enormous and terrifying fangs. News of this newly discovered land spread far and wide, captivating the hearts of the most adventurous, including yours. Driven by your deep love for animals and the thrill of discovery, you set sail for this enigmatic island, longing to explore its wonders firsthand.

    This is how we are introduced to Wondrous Creatures, designed by Yeom Cheolwoong (Shallow Sea). It was first published in 2024 by Bad Comet in an English version following a successful crowdfunding campaign. The illustrations are handled by Sophia Kang (Life of the Amazonia, Wild: Serengeti).

  • Review: Flowers

    In Flowers you will have to place number cards as best as you can to score for their colors. Create a play area by strategically arranging cards in front of you. Meet the conditions associated with the values to keep your cards and score points with your color sets. But beware! Any cards that fail to meet their conditions will cost you points.

    This is the premise behind Flowers, designed by Paul-Henri Argiot (Perfect Words, Stratus). First published in 2024 by Actarus Editions in a French edition. The artwork is illustrated by Julie Gruet (Stratus, Cartaventura Odyssey: The Treasure of Libertalia).

  • Review: Cities

    The City Council has commissioned you with the urban development plan to renovate an entire neighborhood in the city. You will have the opportunity to build new housing, office blocks, parks, and leisure areas along the waterfront. If you manage to meet the City Council’s requirements and expectations, you stand a great chance of taking the lead!

    This is the premise behind Cities, designed by Phil Walker-Harding (Sushi Go!, Bärenpark) and Steve Finn (Nanga Parbat, Floriferous). It was first published in 2024 by Devir in several languages (including Spanish). The artwork is illustrated by Jorge Tabanera Redondo (Barrio).