Reviews

  • Review: Wild Space

    A new galaxy has been discovered on the edge of the Empire! The time has come to explore this new horizon full of mysteries and opportunities. Expand your crew with animals of different species. Enlist the help of robots, recruit the best specialists in each profession, and catch the eye of imperial emissaries who will entrust you with vital missions. Will you seize this chance to amass a fortune worthy of praise and envied across the entire universe?

    This is the premise behind Wild Space, designed by Joachim Thôme, the mind behind Dicium. The game was first published in 2020 by Catch Up Games in a French edition. The artwork is by Amélie Guinet, who previously worked on Unlock!: Exotic Adventures.

  • Review: Bus

    Citizens are busy traveling back and forth between home, work, and the pub. Your mission will be to develop a bus route that allows you to pick up as many passengers as possible and take them wherever they want to go. To achieve this, you will expand your bus line, contribute to the strategic development of the city, attract new passengers, and invest in more and more buses. However, you will also need to reach the pick-up points before rival companies do. Sometimes unexpected events occur: time stands still, and transport demands change completely overnight. Even so, you cannot let this happen too often, as continuous space-time distortion might shatter and collapse the universe.

    This is the premise behind Bus, a design by Jeroen Doumen and Joris Wiersinga (Antiquity, Food Chain Magnate). The game was first published in 1999 by Splotter Spellen in a German edition. In 2019, a 20th-anniversary edition was released by Capstone Games. Artwork for the original version was created by Tamara Jannink (Roads & Boats), while the reprint features illustrations by Daan van Paridon and Thijs van Paridon (The Estates, Wildcatters).

  • Review: Point Salad

    Point Salad is a fast and fun card game for the whole family. With over 100 different ways to score, players will have to assemble their best salads of veggies… and points!

    This is the premise behind Point Salad, designed by Molly Johnson, Robert Melvin, and Shawn Stankewich, marking the debut title from this design trio. The original edition was first published in 2019 by Alderac Entertainment Group (AEG) in English. Illustrations are handled by Dylan Mangini (Mephisto: The Card Game).

  • Review: My City

    After a long journey, you have finally reached a new land. Right away, you begin to build and develop a new city. My City is a legacy game, which means that the game evolves over the course of multiple plays. You and your fellow players will have player boards that are modified after each episode. Across 24 fascinating episodes, you will experience the growth and history of your city from its early beginnings to the industrial era.

    This is the premise of My City, designed by Reiner Knizia (Tigris & Euphrates, Ra, Samurai, The Quest for El Dorado). The game was published in 2020 by KOSMOS in a German edition. The artwork is illustrated by Michael Menzel (Stone Age, Rokoko, Agra).

  • Review: Thurn and Taxis

    In 1490, Emperor Maximilian I commissioned Franz von Taxis to establish a courier service between his residences in Innsbruck and Brussels. It was so successful that, in the following period, all other postal services remained linked to the Thurn and Taxis family name, eventually leading to them being elevated to the rank of counts. Will you be able to continue the family’s success and build a significant stagecoach network? Do you have the talent to connect the right cities with one another, as well as establish post offices and, at the same time, keep your sights on purchasing new carriages?

    This is the premise behind Thurn and Taxis, designed by Karen Seyfarth and Andreas Seyfarth (the latter responsible for hits like Puerto Rico, San Juan, or Manhattan). The game was first published in 2006 by Hans im Glück in a German edition, winning that year’s Spiel des Jahres. The artwork is illustrated by Michael Menzel (Agra, Santiago de Cuba, Legends of Andor).

  • Review: Azul – Stained Glass of Sintra

    After decorating the Evora Palace, King Manuel I of Portugal intends to commission the world’s greatest stained glass artisans to adorn the windows of the Sintra Royal Palace. As a glass artisan, this is a once-in-a-lifetime opportunity to demonstrate your exquisite craftsmanship in service to King and country. Will you be the best at creating the most beautiful stained glass windows in all of Portugal?

    This is the premise behind Azul: Stained Glass of Sintra, the follow-up to Azul, both designed by Michael Kiesling. The game was published in 2018 by Next Move Games in English and German editions. Chris Quilliams (Coimbra, Clash of Cultures, Azul) was once again in charge of the art.