Reviews

  • Review: Wingspan

    You are passionate bird enthusiasts seeking to discover and attract the most interesting birds to your aviaries. Each bird is a new gear in the powerful chain of combinations that you will form in your habitats, which focus on fundamental aspects of growth: food, eggs, and new specimens.

    This is how Wingspan is presented to us, a design by Elizabeth Hargrave, this being her first published game. It went on sale worldwide in 2019, with Stonemaier Games as the main publisher. The illustrations are handled by Beth Sobel (Snow Tails, Herbaceous, Viticulture), Ana María Martínez Jaramillo, and Natalia Rojas (for the latter two, this is their first work within the board game world).

  • Review: CuBirds

    Every day, dozens of birds perch on the fences of our fields. When it is time to leave, everything is in disarray, and the birds are unable to gather into flocks to fly home. Help them find their way back to their nests!

    This is the premise behind CuBirds, designed by Stefan Alexander (Area 51: Top Secret or King Chocolate). The game was originally published in 2018 by Catch Up Games in a multilingual English and French edition. The artwork is illustrated by Kristiaan der Nederlanden, marking his debut in the board game industry.

  • Review: Root

    Root is a fast-paced game of adventure and war. You will play as one of four factions fighting to prove you are the most legitimate ruler of the vast Woodland. Lurk as the Vagabond, seize the initiative with the proud Eyrie Dynasties, rule over your subjects as the Marquise de Cat, or organize the Alliance to establish a new order, and you will achieve dominance in this asymmetric game of adventure and war.

    This is how we are presented with Root, a design by Cole Wehrle (Pax Pamir, John Company). The game was published in 2018 by Leder Games thanks to a successful crowdfunding campaign via Kickstarter. The illustrations are handled by Kyle Ferrin, who had already shown his talent in games like Vast: The Crystal Caverns, Dungeon Mayhem, or Deep: Enemy Frontier.

  • Review: Teotihuacan – City of Gods

    Travel back in time to the greatest city in Mesoamerica and become part of its history. Witness the glory and the twilight of this powerful pre-Columbian civilization. Gain wealth and resources, guide your assistants, secure the favor of the gods, and become the builder of the glorious Pyramid of the Sun. Players represent scions of powerful noble families striving to achieve eternal glory while building Teotihuacan. Score victory points in many ways: seek the favor of the gods, be the greatest architect of the pyramid, and claim the most prestigious spots along the Avenue of the Dead. May the gods help you achieve victory!

    This is the premise behind Teotihuacan: City of Gods, designed by Daniele Tascini (Tzolk’in: The Mayan Calendar, The Voyages of Marco Polo). Dávid Turczi (Dice Settlers, Kitchen Rush) is also credited, having designed the solo mode. The game was published in 2018 by NSKN Games in English. The artwork is handled by Odysseas Stamoglou, who has illustrated games such as Among the Stars, A Handful of Stars, and Simurgh.

  • Review: Everdell

    Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest creatures has thrived and expanded. Ever since the famed adventurer Corrin Evertail discovered the hidden valley long ago, the citizens have prospered under the shelter of the Ever Tree. After years of tranquility, the time has come to expand territories and establish new cities. You will lead a group of critters with the intent of achieving such a task. Buildings must be erected to attract diverse characters, and certain objectives must be completed. You have a busy year ahead of you. Will the sun shine brightest on your city before the winter moon rises?

    This is how Everdell is presented to us, a design by James A. Wilson, this being his first game. It was published in 2018 under the Starling Games label, which sought the necessary funding through a successful crowdfunding campaign. The illustrations are handled by Andrew Bosley, who already proved his talent in games like Mission: Red Planet, Citadels, or Descent.