Review: The Sock Game
A frantic race to find objects in a family game packed with fun… and socks!
This is how The Sock Game is presented to us, designed by Jono and Nick. First published in 2016 by Green Brothers Games LLP in an English edition.

A frantic race to find objects in a family game packed with fun… and socks!
This is how The Sock Game is presented to us, designed by Jono and Nick. First published in 2016 by Green Brothers Games LLP in an English edition.

The party chairmanship has become vacant, and you have gathered to decide who will take over. Look closely around you, because even though you all belong to the same party, only one can seize power. In politics… anything goes!
This is the premise of President, a design by Nico Cardona (Panots, Rudolph). Published for the first time in 2026 by Too Bad Games and Zacatrus in a bilingual English and Spanish edition. Illustrated by Alba Aragón (the Sherlock series) and Raúl Moreno.

Viracocha created Inti, the Sun God, and Mama Quilla, the Moon Goddess. They emerged from Lake Titicaca as one: husband and wife, sister and brother. But Inti looked upon Mama Quilla’s glow with jealousy and threw ash over her so she would not shine brighter than him. Together they fathered four sons and four daughters—the Ayar pairs—who would emerge from Tiwanaku, south of the great lake, alongside the ten minor clans of the first settlers. The Ayar would be tasked with finding fertile land at the center of the universe to found the Tawantinsuyu empire, while teaching the clans the necessary skills to build a civilization. As the four Ayar pairs traversed the lands northward, one by one they would meet their fate—trapped in a cave or turned to stone—until only one pair remained. The final Ayar pair would survive to receive the honor of bearing the golden staff and founding the Tawantinsuyu empire, standing at its head as the Sapa Inca and the Coya.
This is how we are presented with Ayar: Children of the Sun, a design by Mandela Fernandez-Grandon and Fabio Lopiano, responsible for Sankoré: The Pride of Mansa Musa. First published in 2025 by Osprey Games in an English edition. Illustrations are handled by Ian O’Toole (Lisboa, Railway Boom).

A game in which the pieces move toward opposite sides of the board, but the distance they travel depends on the number of groups of your pieces on the board. When a player can no longer move any pieces, the player with the fewest objects wins. To achieve victory, you must skillfully control your pieces, which often behave unpredictably, as if experiencing input lag.
This is how LAG is presented to us, a design by Takuro Kawasaki, this being his first design to hit the market. It was first published in 2026 by Kanare_Abstract in an English and Japanese edition. Kanare Kato is responsible for the cover illustration.

Explore early 20th-century Egypt and compete for archaeological prestige. Lead expeditions in search of forgotten treasures. Place your archaeologists to control key areas and gain prestige in the museum.
This is the premise of Mykerinos, a design by Nicolas Oury (Teenage Mutant Ninja Turtles: Turtle Power Card Game)[cite: 1]. First published in 2006 by Ystari Games in English and French[cite: 1]. Arnaud Demaegd handled the artwork for that first edition[cite: 1]. In 2026, Looping Games published a new edition including the Nile expansion, with artwork by Amelia Sales and Pedro Soto[cite: 1].

An economic game that tests players’ strategy to build and operate a simple supply chain. The objective of each player is to earn the most money by producing, selling, and transporting containers. It may sound simple enough, but there is a twist: you can never buy or transport your own containers! Instead, you must entice other players to buy your containers and take them to Container Island. At the end of the game, each player adds up the cash earned during the game plus the cash value of the containers in their scoring area on Container Island. Your secret value card determines how much the containers in your area are worth. The winner is the player with the most total money!
This is how Container is presented to us, a design by Franz-Benno Delonge (Manila, TransAmerica) and Thomas Ewert. Kevin Nesbitt collaborated on its expansion. It was first published in 2007 by Valley Games, Inc. in an English version. In 2018, Mercury Games published the 10th Anniversary Edition which included the expansion. And in 2026, Allplay published a new edition. The illustrations for the first edition were done by Mike Doyle, those for the 10th Anniversary Edition by Michael Christopher, Paola Tuazon, and Andrew White, and those for the Allplay version by Adam Allsuch Boardman.