Grid Movement

  • Review: Queen Alice

    Alice has received a strange cry for help. Passing by the living room mirror, she is startled to see the following words written backward upon the glass: “Alice, we need a new queen.” Without a moment’s hesitation, she reaches out and discovers that her hand can pass right through it. The rest of her body soon follows, pulled across to the other side. You will become denizens of the Looking-Glass Court, tasked with preparing Alice’s coronation banquet. Whoever does the finest job will be appointed right hand to the new queen.

    This is the premise behind Queen Alice, designed by Héctor Carrión (Future Inc.) and David Heras (Amritsar: The Golden Temple). First published in 2026 by Combo Games in a bilingual English and Spanish edition following a successful crowdfunding campaign, the artwork is illustrated by Amelia Sales (Orloj: The Prague Astronomical Clock, Salton Sea).

  • Review: Feya’s Swamp

    Three years have passed since the expedition returned from the west with the discovery of Feya’s Swamp, our new home. We have established our first settlements, and peace prevails among the four clans. The swamp, brimming with life and mana, offers us a promising future, and the ancient temples that encircle it beckon us to venture into the unknown in search of ancestral treasures. We live in a time of opportunity where each clan can forge its own destiny, striving to thrive as best it can. Each guide among the four clans is doing remarkable work fostering our growth in harmony with the others, and soon we will leave behind the dark times of our past. Even in times of peace, we want our clan to be the one that adapts best and prospers most effectively in our new home; after all, no one can strip us of our pride…

    This is the premise behind Feya’s Swamp, designed by Helge Ostertag (Terra Mystica) and Anselm Ostertag (Wulong). First published in 2025 by Fractal Juegos in an English and Spanish edition, it is a reimagining of Kaivai. The illustrations are handled by Mihajlo Dimitrievski, responsible for the look of titles such as Claim and the West Kingdom trilogy.

  • Review: Enso

    Enso is a game inspired by the Zen concept of the Enso (円相): the circle drawn by Zen monks. Players move their stones and capture their opponent’s, aiming to position one of their stones so that it is surrounded by open spaces in eight directions, as if enclosed within a circle. What makes this game unique is that the moves a stone can make depend on whether it is adjacent to opponent stones.

    This is the premise behind Enso, a design by Dieter Stein (Urbino, Volo). First published in 2026 by Kanare_Abstract in a bilingual English and Japanese edition, with cover illustration handled by Kanare Kato.

  • Review: LAG

    A game in which the pieces move toward opposite sides of the board, but the distance they travel depends on the number of groups of your pieces on the board. When a player can no longer move any pieces, the player with the fewest objects wins. To achieve victory, you must skillfully control your pieces, which often behave unpredictably, as if experiencing input lag.

    This is how LAG is presented to us, a design by Takuro Kawasaki, this being his first design to hit the market. It was first published in 2026 by Kanare_Abstract in an English and Japanese edition. Kanare Kato is responsible for the cover illustration.

  • Review: Diluvium

    A long, long time ago, when our ancient civilization was in its golden age and myths and legends still walked among men, a cataclysm struck the world. The sea swallowed the land, leaving barely a few isolated archipelagos above its surface. Of the old and powerful empires, only those skilled in building ships capable of exploring the seas in search of the last emerged lands survived. You are the leaders of those civilizations in exile. You must establish new settlements, find food, and gather weapons to face the terrible creatures that still inhabit the islands.

    This is how Diluvium is presented to us, a design by Antoni Guillen (Monki, Mojo). First published in 2024 by Nuts! Publishing in an English and French version. Maud Chalmel (Take Time, Shamans) is in charge of the illustrations.

  • Review: Ahoy

    You are smugglers and soldiers on the high seas. Each round, you will roll and place dice to perform actions unique to your faction. Control Regions and deliver Cargo to gain Fame and win the game!

    This is the premise of Ahoy, designed by Greg Loring-Albright (Leviathan, Bloc by Bloc: Uprising). It was first published in 2022 by Leder Games in an English edition following a successful crowdfunding campaign. The artwork was handled by Kyle Ferrin (Root, Oath: Chronicles of Empire and Exile, Vast: The Crystal Caverns).