Review: Gaia Project
In Gaia Project, the successor to the acclaimed Terra Mystica, each player controls one of fourteen distinct factions fighting to peacefully colonize the galaxy. Each faction has different environmental needs to survive on the seven different types of planets, and each faction is bound to its home planet. These needs have led the factions to master terraforming, as in order to grow and develop, they must terraform neighboring planets into their native environment, competing with other players. During the game, you will colonize new planets, upgrade mines to create better structures, and unite planets to form federations, all while needing to research and discover new technologies to improve your abilities.
This is how Gaia Project is presented to us, designed by Jens Drögemüller and Helge Ostertag, the minds behind Terra Mystica, a game they have given a couple of twists to for the title at hand today. It was published in 2017 by Feuerland Spiele in a German edition and by Z-Man Games in its English version. The illustrations are once again handled by Dennis Lohausen (The Voyages of Marco Polo, Qin, Helios).






