Review

  • Review: 7 Wonders Duel

    Welcome to 7 Wonders Duel! A 2-player game set in the world of the hit game 7 Wonders. Although it uses some of the mechanics of its older brother, it offers a new challenge designed specifically for 2 players. Each player is the leader of a civilization that will construct buildings and erect Wonders.

    This is how straightforward 7 Wonders Duel is presented to us, a game designed by Antoine Bauza (7 Wonders, Takenoko, Tokaido) in collaboration with Bruno Cathala (Five Tribes, Abyss, Noah, or Mr. Jack). The game was published in 2015 by Repos Games and Asmodee in several editions (English, French, or German). Illustrations are provided by Miguel Coimbra (7 Wonders, Small World, Cyclades, or Giants).

  • Review: Caverna – The Cave Farmers

    Are you ready to become the bearded leader of a family of dwarves living peacefully in a small cave beside the mountains? Get ready to work the forest that stretches out beyond your home and delve deep into the heart of the mountain you inhabit.

    This is how we are introduced to Caverna, designed by the great Uwe Rosenberg, the mind behind massive hits like Agricola, Le Havre, and Patchwork. The game was first published in 2013 by Lookout Games in both German and English editions. Artwork duties were handled, as is usual for the Rosenberg-Lookout pairing, by Klemens Franz, who also illustrated Agricola, Ora et Labora, and At the Gates of Loyang.

  • Review: Carcassonne

    The city of Carcassonne, in southeastern France, is famous for its walled citadel dating back to Roman and medieval times. Players will try to make their fortune by placing their followers on the roads, cities, monasteries, and fields in the region, a region that will change as the game progresses. Properly deploying these followers, whether they are highwaymen, knights, monks, or farmers, will be essential to achieving victory.

    This is how we are presented with Carcassonne, a classic designed by Klaus-Jürgen Wrede, author of other well-known titles such as The Downfall of Pompeii, Mesopotamia, or Rapa Nui. The game was published by Hans im Glück in the year 2000, winning the famous Spiel des Jahres award in 2001. The illustrations were handled by Doris Matthäus (as in many titles from the German publisher), who had already worked on games such as El Grande, Tigris & Euphrates, Saint Petersburg, or Elfenland.

  • Review: Brass – Lancashire

    Welcome to 18th-century Lancashire. The world is on the brink of changing from something we could describe as almost medieval to what we now know as modern times. This shift will become known as the Industrial Revolution, although it will take historians a while to coin that term. Lancashire became the hub of the cotton industry during this period, driven by the inventiveness of Crompton, Arkwright, and Watt, among others. Steam power was paired with new machinery, cotton mills were erected, and coal mines plunged to greater depths to feed these energy-hungry contraptions. Moving coal required canals and later railways, and in this way, this virtuous cycle sparked one innovation after another. Brass recounts a slice of this history in board game form. Its name stems from a traditional Lancashire saying: “where there’s muck there’s brass,” meaning “where there is dirt, there is money.”

    This is the premise behind Brass: Lancashire, designed by the great British author Martin Wallace, whose résumé includes celebrated titles such as London, Princes of the Renaissance, Age of Steam, Tinners’ Trail, and A Study in Emerald. The game before us today was first published in English in 2007 by Warfrog Games, followed later by editions from White Goblin Games (in Dutch/French), Pegasus Spiele (in German under the title Kohle: Mit Volldampf zum Reichtum), and Eagle Games (again in English). Illustrations for the first edition were handled by Peter Dennis, Wallace’s go-to artist with collaborations on Age of Steam, A Few Acres of Snow, and Tinners’ Trail, whereas this new edition was illustrated by Lina Cossette, David Forest (both responsible for the look of games like Santorini and Charterstone), and Damien Mammoliti (The Witcher Adventure Game, Edge of Darkness).

  • Review: Patchwork

    Patchwork is a needlework technique that involves sewing together pieces of fabric with various patterns to create a single, larger design. Historically, it was a way to repurpose leftover scraps of fabric to make clothes and quilts. Today, it has become an art form used by textile designers, especially when working with pieces of varied shapes and sizes. Creating a beautiful quilt requires both time and patience, as the available patches often simply refuse to fit together smoothly. Choose your patches carefully and keep a steady supply of buttons on hand to craft a more striking quilt than your opponent.

    This is the premise behind Patchwork, one of the two games presented by the great Uwe Rosenberg back in 2014 (alongside Caverna) through multiple publishers simultaneously. For instance, Mayfair Games released it in English, while Lookout Games handled the German edition. As a side note, it was a Spiel des Jahres recommended game in 2015 and won the Golden Geek Award for Best Abstract Board Game in 2014, while also being nominated for Best 2-Player Game in that same edition. The artwork is illustrated by Klemens Franz, the artist behind the look of most of Uwe’s games, such as Agricola, Le Havre, and Caverna.

  • Review: 6 nimmt!

    It’s no game for bulls! You have 10 cards to play smartly into one of four rows. But watch out! Each row can only hold five cards. So, if you place the sixth card in a row, you’ll have to take the five cards already there, along with all their bullheads (negative points).

    This is how 6 nimmt! (also known as Take 5! or ¡Toma 6!) presents itself, one of the all-time classics in the world of filler games. Designed by the tireless Wolfgang Kramer in 1994 (20 years ago now) under the original name of Category 5. The game has already been published by countless publishers and in a large number of countries, celebrating its twentieth anniversary this year. This latest edition is illustrated by Franz Vohwinkel, responsible for classics such as Puerto Rico or Ra.