Author: iMisut

  • Review: My City

    After a long journey, you have finally reached a new land. Right away, you begin to build and develop a new city. My City is a legacy game, which means that the game evolves over the course of multiple plays. You and your fellow players will have player boards that are modified after each episode. Across 24 fascinating episodes, you will experience the growth and history of your city from its early beginnings to the industrial era.

    This is the premise of My City, designed by Reiner Knizia (Tigris & Euphrates, Ra, Samurai, The Quest for El Dorado). The game was published in 2020 by KOSMOS in a German edition. The artwork is illustrated by Michael Menzel (Stone Age, Rokoko, Agra).

  • Review: Thurn and Taxis

    In 1490, Emperor Maximilian I commissioned Franz von Taxis to establish a courier service between his residences in Innsbruck and Brussels. It was so successful that, in the following period, all other postal services remained linked to the Thurn and Taxis family name, eventually leading to them being elevated to the rank of counts. Will you be able to continue the family’s success and build a significant stagecoach network? Do you have the talent to connect the right cities with one another, as well as establish post offices and, at the same time, keep your sights on purchasing new carriages?

    This is the premise behind Thurn and Taxis, designed by Karen Seyfarth and Andreas Seyfarth (the latter responsible for hits like Puerto Rico, San Juan, or Manhattan). The game was first published in 2006 by Hans im Glück in a German edition, winning that year’s Spiel des Jahres. The artwork is illustrated by Michael Menzel (Agra, Santiago de Cuba, Legends of Andor).

  • Review: Azul – Stained Glass of Sintra

    After decorating the Evora Palace, King Manuel I of Portugal intends to commission the world’s greatest stained glass artisans to adorn the windows of the Sintra Royal Palace. As a glass artisan, this is a once-in-a-lifetime opportunity to demonstrate your exquisite craftsmanship in service to King and country. Will you be the best at creating the most beautiful stained glass windows in all of Portugal?

    This is the premise behind Azul: Stained Glass of Sintra, the follow-up to Azul, both designed by Michael Kiesling. The game was published in 2018 by Next Move Games in English and German editions. Chris Quilliams (Coimbra, Clash of Cultures, Azul) was once again in charge of the art.

  • Review: Watergate

    In June 1972, five men were arrested at the Watergate building in Washington. Newspaper reporters launched a deep investigation that uncovered one of the greatest scandals in U.S. history, culminating in Richard Nixon’s resignation as President.

    This is the premise behind Watergate, a design by Matthias Cramer (Glen More, Lancaster, Kraftwagen). The game was published in 2019 by Frosted Games in German and English editions. The illustrations and graphic design were handled by Klemens Franz (Orleans, Agricola, Oh My Goods!) alongside Alfred Viktor Schulz.

  • Review: Gravity Superstar

    In the furthest reaches of known space, the most famous adventurers converge on a strange little planet that has the unique ability to attract precious stardust through its fluctuating gravity. They are there to collect as much of this resource as possible, while their rivals constantly try to steal it from them. You are one of these superstars in search of wealth, and you must overcome the gravitational challenges that lie ahead!

    This is how we are introduced to Gravity Superstar, designed by Julian Allain (Titan Race, Dungeon Academy). The game was published in 2019 by Sit Down! in a multilingual edition (English, French, German, and Dutch). Illustrations are handled by Gyom (Magic Maze, Overbooked, Goths Save The Queen).

  • Review: Villagers

    You are the founder of a new village during the Middle Ages, in the years following a great plague. The loss of so many lives has created severe problems for the survivors. Many of the people upon whom the inhabitants relied for essential things like food, shelter, or clothing have vanished. Craftsmen lack materials, traders have lost their customers, and many have lost their farms and workshops when fleeing the plague. The roads are filled with refugees seeking a fresh start. They come to you, hoping to settle on your land and build a home. Your grain farm is the ideal starting point for a village, providing food for many people in a secure manner. You must choose wisely whom you allow to settle with you, since food and resources are limited. The people on the road possess valuable and unique skills, but they in turn depend on others with very specific skills to be able to work. Raw materials, tools, and services must be provided by other travelers from the road. If you can bring together people capable of working together to turn a profit, while expanding your food supplies and your capacity to build new houses, your village will prosper.

    This is the premise of Villagers, designed by Haakon Hoel Gaarder, marking his debut title. The game was published in 2019 by Sinister Fish Games after securing the necessary funding through a crowdfunding campaign. The illustrations were also created by the author himself.