Worker Placement

  • Review: A Feast for Odin

    A Feast for Odin is a saga in the form of a game. You will relive the cultural achievements, trading expeditions, and pillages of those tribes we know today as “Vikings”—a term that had a somewhat different meaning at the end of the first millennium. When the Norsemen embarked on a raid, they said they were going “a-viking”. However, these Northmen were more than just pirates. They were also explorers, merchants, and settlers. It is said that Leif Erikson was the first European to reach America, long before Columbus. The reason these peoples became great seafarers was harsh farming conditions, as a poor harvest could mean great hardship. In this game, you can undertake raids and explore new territories. You will also simulate daily living conditions, securing goods that guarantee you a comfortable position in society. At the end of the game, the player with the most valuable possessions will be the winner.

    This is how A Feast for Odin is presented to us—the latest big game from Uwe Rosenberg, in a box even larger than Fields of Arle or Caverna. The game was published in 2016 by Feuerland Spiele in German, alongside several parallel international editions, such as Z-Man Games in English, White Goblin Games in Dutch, Cranio Creations in Italian, or Filosofia Éditions in French. As is customary with this publisher, the artwork is handled by Dennis Lohausen, as seen previously in Fields of Arle or Glass Road.

  • Review: Keyflower

    Keyflower takes place over the four seasons of a year. Players will compete to expand and improve their respective villages, facing different challenges, with every game being unique due to the mix of village tiles that varies from match to match. Players must stay alert to make the most of their available resources, transport and upgrade capabilities, skills, and workers.

    Keyflower comes to us designed by Sebastian Bleasdale (Black Fleet or On the Underground) and Richard Breese (Reef Encounter or Inhabit the Earth). The game was published in 2012 by HUCH! & friends/R&D Games. The artwork is handled by Juliet Breese (Keythedral or Aladdin’s Dragons), Jo Breese, and Gemma Tegelaers (Mai-Star or Massilia).

  • Review: Caverna – The Cave Farmers

    Are you ready to become the bearded leader of a family of dwarves living peacefully in a small cave beside the mountains? Get ready to work the forest that stretches out beyond your home and delve deep into the heart of the mountain you inhabit.

    This is how we are introduced to Caverna, designed by the great Uwe Rosenberg, the mind behind massive hits like Agricola, Le Havre, and Patchwork. The game was first published in 2013 by Lookout Games in both German and English editions. Artwork duties were handled, as is usual for the Rosenberg-Lookout pairing, by Klemens Franz, who also illustrated Agricola, Ora et Labora, and At the Gates of Loyang.

  • Review: Russian Railroads

    Players represent railroad tycoons tasked with constructing the Trans-Siberian Railway, as well as two additional lines. Beyond laying tracks, they will purchase new locomotives, drive industrialization forward, and hire workers and engineers. All of this serves the noble goal of amassing the greatest number of victory points: the true measure of a player’s skill in railroad construction.

    This is the premise of Russian Railroads, one of the games of the year, designed by Helmut Ohley and Leonhard “Lonny” Orgler, famous for designing numerous 18xx games, with Poseidon perhaps being their other best-known creation within this genre. The publisher that first brought it to market was Hans im Glück in 2013. Martin Hoffmann and Claus Stephan are responsible for the artwork, whose illustrations we have already enjoyed in numerous games. A few examples include Lancaster, Artus, and Race for the Galaxy.

  • Review: Lewis & Clark

    On April 30, 1803, the United States of America purchased the Louisiana Territory from Napoleon for 15 million dollars. Thomas Jefferson decided to send two adventurers—Meriwether Lewis and William Clark—to explore this immense terra incognita. The Lewis and Clark expedition (which lasted from 1804 to 1806) was the first American expedition to cross what is now the western portion of the United States.

    This is the premise behind Lewis & Clark, the debut design by Cédrick Chaboussit. First published in 2013 by Ludonaute, it was an absolute hit at the last Essen fair—so much so that finding a copy right now is practically impossible. The artwork is by Vincent Dutrait, who has also illustrated well-known titles such as Augustus, Mundus Novus, and Tikal II.