Worker Placement

  • Review: Lost Ruins of Arnak

    Day 3 – After two days spent in vain scrutinizing the ocean, a small speck on the horizon, barely visible among the foam of the waves, filled us with hope. As we drew closer, a flock of bright scarlet birds approached the ship, chirping and whistling as if welcoming us. After consulting the navigational charts, the officer assured us that this island did not appear on any of them. His words supported the theory we all secretly shared; those rugged plateaus, that emerald jungle… it could be Arnak!

    This is how Lost Ruins of Arnak is presented to us, designed by the married couple Michal “Elwen” Štach and Michaela “Mín” Štachová, this being their debut work. It was first published in 2020 by Czech Games Edition (CGE) in an English version. The illustrations are by Jiří Kůs, Ondřej Hrdina, Jakub Politzer, František Sedláček, and Milan Vavroň.

  • Review: Beyond the Sun

    The First Thermonuclear War was unkind to Earth. Over the last two centuries, civil unrest and climate change continued to devastate all regions of the world. Crop yields were plummeting, resources were depleting, and poverty and crime were rampant. Humanity was facing extinction. The solution seemed clear: leave Earth and find a new home among the stars. Faced with the prospect of annihilation, the remaining factions on Earth united. On New Year’s Eve 2240, the Scientific Exchange Treaty was signed at the former site of the Lincoln Memorial in Washington, D.C. The world’s resources were poured into space research, and all discoveries were shared on a global network. For the first time in history, humanity acted as one. In just six short years, engineers at the Nishida-Ostergaard Corporation, under the leadership of Dr. Edmund Saito, developed a technology that was shared with the rest of the world. Humanity had finally entered the space age. Shortly after this key discovery, other factions also researched primitive terraforming techniques, radiation-resistant crops, asteroid mining, and other essential components for human survival outside the solar system. Countless expeditions were launched toward exoplanets each month. Now that a solution has been found, the ambition for power and control stirs within each faction once again…

    This is the premise of Beyond the Sun, a debut design by Dennis K. Chan. The game was published in 2020 by Rio Grande Games in an English edition. The illustrations are handled by Franz Vohwinkel (Puerto Rico, Targi, Tichu, 6 nimmt!).

  • Review: Bus

    Citizens are busy traveling back and forth between home, work, and the pub. Your mission will be to develop a bus route that allows you to pick up as many passengers as possible and take them wherever they want to go. To achieve this, you will expand your bus line, contribute to the strategic development of the city, attract new passengers, and invest in more and more buses. However, you will also need to reach the pick-up points before rival companies do. Sometimes unexpected events occur: time stands still, and transport demands change completely overnight. Even so, you cannot let this happen too often, as continuous space-time distortion might shatter and collapse the universe.

    This is the premise behind Bus, a design by Jeroen Doumen and Joris Wiersinga (Antiquity, Food Chain Magnate). The game was first published in 1999 by Splotter Spellen in a German edition. In 2019, a 20th-anniversary edition was released by Capstone Games. Artwork for the original version was created by Tamara Jannink (Roads & Boats), while the reprint features illustrations by Daan van Paridon and Thijs van Paridon (The Estates, Wildcatters).

  • Review: Paladins of the West Kingdom

    We find ourselves in a turbulent period of West Frankish history, circa 900 AD. Despite recent efforts to develop the city, the outlying townships remain under constant threat from outsiders. Saracens scout the borders, while Vikings raid wealth and livestock. Even the Byzantines from the east have shown a darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications, and spread the faith across the land. Fortunately, you are not alone. In his great wisdom, the King has dispatched his finest knights to aid our endeavors. So ready your steeds and sharpen your blades. The Paladins approach.

    This is the premise behind Paladins of the West Kingdom, designed by Shem Phillips (Noctiluca) and S J Macdonald (Circadians: First Light). The game was published in 2019 by Garphill Games following a successful Kickstarter crowdfunding campaign. Mihajlo Dimitrievski handled the illustrations, having previously lent his distinct art style to games such as Coloma, Claim, and Viral.

  • Review: Teotihuacan – City of Gods

    Travel back in time to the greatest city in Mesoamerica and become part of its history. Witness the glory and the twilight of this powerful pre-Columbian civilization. Gain wealth and resources, guide your assistants, secure the favor of the gods, and become the builder of the glorious Pyramid of the Sun. Players represent scions of powerful noble families striving to achieve eternal glory while building Teotihuacan. Score victory points in many ways: seek the favor of the gods, be the greatest architect of the pyramid, and claim the most prestigious spots along the Avenue of the Dead. May the gods help you achieve victory!

    This is the premise behind Teotihuacan: City of Gods, designed by Daniele Tascini (Tzolk’in: The Mayan Calendar, The Voyages of Marco Polo). Dávid Turczi (Dice Settlers, Kitchen Rush) is also credited, having designed the solo mode. The game was published in 2018 by NSKN Games in English. The artwork is handled by Odysseas Stamoglou, who has illustrated games such as Among the Stars, A Handful of Stars, and Simurgh.

  • Review: Everdell

    Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest creatures has thrived and expanded. Ever since the famed adventurer Corrin Evertail discovered the hidden valley long ago, the citizens have prospered under the shelter of the Ever Tree. After years of tranquility, the time has come to expand territories and establish new cities. You will lead a group of critters with the intent of achieving such a task. Buildings must be erected to attract diverse characters, and certain objectives must be completed. You have a busy year ahead of you. Will the sun shine brightest on your city before the winter moon rises?

    This is how Everdell is presented to us, a design by James A. Wilson, this being his first game. It was published in 2018 under the Starling Games label, which sought the necessary funding through a successful crowdfunding campaign. The illustrations are handled by Andrew Bosley, who already proved his talent in games like Mission: Red Planet, Citadels, or Descent.