Pick-Up & Deliver

  • Review: Container

    An economic game that tests players’ strategy to build and operate a simple supply chain. The objective of each player is to earn the most money by producing, selling, and transporting containers. It may sound simple enough, but there is a twist: you can never buy or transport your own containers! Instead, you must entice other players to buy your containers and take them to Container Island. At the end of the game, each player adds up the cash earned during the game plus the cash value of the containers in their scoring area on Container Island. Your secret value card determines how much the containers in your area are worth. The winner is the player with the most total money!

    This is how Container is presented to us, a design by Franz-Benno Delonge (Manila, TransAmerica) and Thomas Ewert. Kevin Nesbitt collaborated on its expansion. It was first published in 2007 by Valley Games, Inc. in an English version. In 2018, Mercury Games published the 10th Anniversary Edition which included the expansion. And in 2026, Allplay published a new edition. The illustrations for the first edition were done by Mike Doyle, those for the 10th Anniversary Edition by Michael Christopher, Paola Tuazon, and Andrew White, and those for the Allplay version by Adam Allsuch Boardman.