Dice Rolling

  • Review: Revenant

    From the void between dimensions, an ancient cosmic entity appeared with the sole intent of corrupting and devouring everything. In the wake of the cataclysm known as Voidfall, the admirals of the fallen Novarchon Empire devised a desperate contingency plan. To preserve the treasured knowledge that might one day answer the threat of the Voidborn creatures, an ancient imperial flagship, the Revenant, was refitted to house the Empire’s databanks. Safeguarding humanity’s last hope and accompanied by the vessels of the Empire’s vassal Houses, your duty is to escort the fleet to a safe sector while managing your influence with the Great Houses to secure your own political future.

    This is how we are introduced to Revenant, a design by Allan Kirkeby (Itchy Monkey). First published in 2026 by Mindclash Games in an English-language edition following a successful crowdfunding campaign. The illustrations are handled by Ian O’Toole (Pampero, Lisboa, Speakeasy).

  • Review: AXIA – Slayer Combo

    The lands of AXIA are plagued by fearsome beasts and Acolytes of ancient bloodlines. Following the fall of the walls of Alakat, many beasts have lost their way and now roam unfamiliar regions behaving with hostility. Once again, this world needs Slayers to restore peace to these lands.

    This is the premise behind AXIA: Slayer Combo, designed by Javier Martínez Gómez (Spanta, Penguin Airlines). First published in 2026 by PIF Games in a trilingual Spanish, Catalan, and English edition, it features artwork by Ignacio García González (Valpiedra: Descensus ad tenebras).

  • Review: Trickerion – Legends of Illusion

    Decades ago, it used to be a bustling city, the Capital of Illusion, but now only a shadow of its former glory remains. The golden age ended the day Dahlgaard the Magnificent, the city’s selfless benefactor and the greatest illusionist in history, mysteriously disappeared at the end of his final performance decades ago. Nothing was ever heard of him again. Until now. One night, four talented illusionists, masters of different branches of magic, received a mysterious invitation. The great Dahlgaard himself, returning from the unknown, summoned them to reveal the secret he had kept all his life: the truth about the Trickerion Stone, his glowing amber relic. Despite what many believed, it was far more than a mere lucky charm. He revealed that the stone grants its bearer supernatural intellect, speed, and perception—the qualities of the perfect illusionist. Dahlgaard’s secret was only part of his grand plan: after his death, he wishes for Magoria to flourish once again as the City of Illusion under the guidance of a worthy successor, who will inherit the Stone and his entire legacy. This successor will be chosen among the four illusionists in a five-week contest of fame and fortune. With so much at stake, the four magicians will stop at nothing to win. Who will have what it takes to become the next Legend of Illusion?

    This is how Trickerion: Legends of Illusion is introduced to us, a design by Richard Ámann and Viktor Péter, the creators behind games such as Anachrony or Cerebria: The Inside World. First published in 2015 by Mindclash Games in an English edition. The artwork is by Villő Farkas and László Fejes, who are also responsible for the visual style of Anachrony.

  • Review: Tapestry

    Create the civilization with the richest history, from the dawn of humanity into the future. The path you choose will radically alter real-world history: your civilization will be unique and one of a kind!

    This is the premise of Tapestry, designed by Jamey Stegmaier (Scythe, Viticulture). First published in 2019 by Stonemaier Games in an English edition. The illustrations are handled by Andrew Bosley (Everdell) and Rom Brown.

  • Review: Luthier

    We travel to 18th-century Europe, the golden age of classical music. Players step into the shoes of master craftsmen specialized in the construction of musical instruments. Your patrons will be influential nobles, virtuoso performers, and renowned composers such as Bach, Beethoven, or Mozart. To win, you must achieve the highest possible reputation by crafting and repairing instruments in your workshop while satisfying the demands of prestigious patrons. Will you have the skill required to become the most celebrated luthier in all of Europe?

    This is how we are introduced to Luthier, a design by Dave Beck (Distilled) and Abe Burson (his debut game). First published in 2025 by Paverson Games in an English edition following a successful crowdfunding campaign. The artwork is handled by Vincent Dutrait (Heat, Quest for El Dorado) and Guillaume Tavernier (Le Grand Voyage, One Card Wonder).

  • Review: Rumble Nation

    Take on the role of warlords during the Sengoku period of civil wars in Japan. Strive for supremacy by competing for the conquest of eleven castles across the territory. Three dice determine where you deploy your soldiers, and tactic cards allow you to take control of the course of the war. To master the game, you will need a good combination of wisdom and luck. Every battle is a spark that could set the entire nation on fire! Watch out for reinforcement chains or use them to your advantage to turn defeat into victory.

    This is how Rumble Nation is presented to us, designed by Yogi Shinichi (Trojan Horse & Heroes). Originally published in 2017 by 77spiele in a Japanese edition. It was later republished by Hobby Japan in several languages. The artwork is by Yamamoto Masaaki (his debut work in the board game world).