Deckbuilding

  • Review: Queen Alice

    Alice has received a strange cry for help. Passing by the living room mirror, she is startled to see the following words written backward upon the glass: “Alice, we need a new queen.” Without a moment’s hesitation, she reaches out and discovers that her hand can pass right through it. The rest of her body soon follows, pulled across to the other side. You will become denizens of the Looking-Glass Court, tasked with preparing Alice’s coronation banquet. Whoever does the finest job will be appointed right hand to the new queen.

    This is the premise behind Queen Alice, designed by Héctor Carrión (Future Inc.) and David Heras (Amritsar: The Golden Temple). First published in 2026 by Combo Games in a bilingual English and Spanish edition following a successful crowdfunding campaign, the artwork is illustrated by Amelia Sales (Orloj: The Prague Astronomical Clock, Salton Sea).

  • Review: Tag Team

    Fight to knock out your opponent—every decision counts! ROUND 1… FIGHT! In this competitive 2-player fighting game, you will need to assemble your own duo of two fighters and build the ultimate synergy by combining their unique decks. A programmed combat game and a deck-builder all at once… with a twist!

    This is the premise behind Tag Team, designed by Gricha German (Biomos) and Corentin Lebrat (Faraway, Draftosaurus). First published in 2025 by Scorpion Masqué in a bilingual French and English edition, it features artwork by Xavier Gueniffey Durin “Naïade”, the artist behind titles such as Seasons and Zenith.

  • Review: Stupor Mundi

    Frederick II, Holy Roman Emperor, King of Germany and Italy, was a historical figure of extraordinary culture, energy, and ability. His contemporaries nicknamed him Stupor Mundi (“the wonder of the world”), and with good reason, as many historians consider him the first modern ruler of Europe. His realm, centered in Sicily and southern Italy, stood as a model of efficient bureaucracy, remarkably similar to the centralized governments of the modern era.

    This is the premise behind Stupor Mundi, designed by Nestore Mangone (Autobahn, Darwin’s Journey, Baghdad: The City of Peace). First published in 2025 by Quined Games following a successful crowdfunding campaign. The artwork is provided by Maciej Janik (Stroganov, Oak, Neuroshima Hex).

  • Review: Cthulhu – Dark Providence

    The Ancients exert their influence over realms known to them, populated by nations that speak human tongues and are tormented by shared nightmares. In one of these realities, amid the American Great Depression, they exploit human greed to sow discord and division. Corruption runs rampant in influential cities, where alliances shift and betrayal lurks at every turn.

    This is how we are introduced to Cthulhu: Dark Providence, designed by Martin Wallace (Brass, Age of Steam) and Travis R. Chance (Path of Light and Shadow, Infamy). First published in 2025 by CMON in an English version, it is a reimagining of Martin Wallace’s A Study in Emerald. The artwork is handled by Anders Finér (Arkham Horror, A Game of Thrones: The Board Game).

  • Review: Bohemians

    Step into the picturesque streets of Paris where, in the name of art, you will embark on romantic escapades, seek inspiration, and try to keep your life from turning into misery. Step into the shoes of a struggling bohemian artist trying to make a name for yourself; your head full of dreams, but your belly empty. You romanticize poverty and reject the norms of conventional society to achieve artistic freedom, aiming to change the world through your work. Will you attain fame or be forgotten by history?

    This is the premise behind Bohemians, designed by Jasper de Lange (Art Society). First published in 2025 by Portal Games in an English edition. The artwork is handled by Hanna Kuik (Neuroshima Hex, Imperial Miners), Roman Kucharski (Imperial Settlers, Overbooked), and Tomasz Jędruszek (Tyrants of the Underdark, Dominion).

  • Review: Mistborn – The Deckbuilding Game

    Assume the role of a Mistborn, ingesting and burning metals to access a lethal arsenal of superpowers. You will burn Steel to propel coins like bullets at your opponents; Pewter to gain superhuman strength; and Tin to sharpen your senses, among many other powers. Will you focus on Steel and Iron to become a direct damage powerhouse? Will you specialize in Bronze and Copper to hide from opponents and seek new powers in the card market? Or will you prefer a generalist approach, constantly surprising your opponent with a wide variety of new abilities?

    This is how Mistborn: The Deckbuilding Game, designed by John D. Clair (Mystic Vale, Cubitos), is presented to us. First published in 2024 by Brotherwise Games in an English version. The illustrations are handled by a large cast of artists led by Johnny O’Neal and Katie Payne.