Deckbuilding

  • Review: War Chest

    Can you master the game of kings, queens, and warriors, leading your armies to victory in this beautiful game of tactics and strategy? War Chest challenges you to develop different strategies by drafting units, recovering from losses, and outmaneuvering your opponent with the goal of defeating them.

    This is the premise behind War Chest, a design by Trevor Benjamin (Dice Heist, Café Fatal, High Risk) and David Thompson (Armageddon, Pavlov’s House, Europe Divided). The game was published in 2018 by AEG (Alderac Entertainment Group) in an English edition. Graphic design and illustration are handled by Brigette Indelicato (Dungeon Hustle, Favelas).

  • Review: Great Western Trail

    America in the 19th century. You are a rancher herding cattle from Texas to Kansas City, where they are shipped by rail transport to the most important cities, providing significant profits—especially the more valuable and varied the cattle lot is. To achieve this, it won’t be enough just to manage your herd; you will also have to establish certain businesses that will allow you to develop your enterprise, as well as extend the communication lines for more efficient and effective transport. Will you become the most important livestock entrepreneur in the West?

    This is how Great Western Trail is presented to us, the latest design from the designer of the moment, Alexander Pfister, responsible for other titles such as Port Royal, Mombasa, Isle of Skye, or Broom Service (together with Andreas Pelikan). The game was published in 2016 by eggertspiele. The illustrations are handled by Andreas Resch, who already proved his talent in games like The Great Fire of London 1666, Istanbul, or Rialto.

  • Review: Concordia

    Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace on the borders, harmony within the provinces, a uniform law, and a single currency, the economy thrived and gave rise to powerful Roman dynasties that expanded into numerous cities. Lead one of these dynasties; colonize the most remote realms of the Empire; expand your trade network and please the ancient gods to gain their favor. If you plan your strategy properly, you will be able to grow your dynasty and make it the most powerful in the Roman Empire.

    This is the premise of Concordia, a game designed by Mac Gerdts, author of other well-known titles such as Imperial, Navegador, or Antike. The game was first published in 2013 by PD-Verlag (in English/German), becoming one of the nominees for that year’s Kennerspiel des Jahres alongside Istanbul (winner) and Rokoko. The illustrations are handled by Marina Fahrenbach, the publisher’s usual artist (Navegador, Antike II, Antike Duellum).