Deckbuilding

  • Review: Dune – Imperium

    Arrakis. Dune. The Desert Planet. Raise your banner above the vast wasteland that stretches before you. Now that the Great Houses of the Landsraad are gathering their forces and their spies, whom will you influence and whom will you betray? A tyrannical Emperor. The inscrutable Bene Gesserit. The shrewd Spacing Guild. The fierce Fremen of the Deep Desert. The power of the Imperium can be yours, but war is not the only way to seize it.

    This is how Dune: Imperium is presented, designed by Paul Dennen, responsible for the Clank! series, Wild Tiled West, or Eternal: Chronicles of the Throne. First published in 2020 by Dire Wolf Digital in an English version. The illustrations are handled by Clay Brooks, Brett Nienburg, Raúl Ramos, and Nate Storm.

  • Review: Revive

    Revive civilization 5,000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with powerful machines. And populate ancient sites to relearn your tribe’s forgotten technologies.

    This is the premise of Revive, a game designed by Helge Meissner (Rebel Nox), Anna Wermlund (Rebel Nox), Eilif Svensson, and Kristian Amundsen Østby (the latter two behind Santa Maria, The Magnificent, and Automania). It was first published in 2022 by Aporta Games in an English edition. The artwork is handled by Gjermund Bohne (Santa Maria, Bad Company), Martin Mottet (The Magnificent, Merchants of Dunhuang), and Dan Roff (his debut in the board game industry).

  • Review: Lost Ruins of Arnak

    Day 3 – After two days spent in vain scrutinizing the ocean, a small speck on the horizon, barely visible among the foam of the waves, filled us with hope. As we drew closer, a flock of bright scarlet birds approached the ship, chirping and whistling as if welcoming us. After consulting the navigational charts, the officer assured us that this island did not appear on any of them. His words supported the theory we all secretly shared; those rugged plateaus, that emerald jungle… it could be Arnak!

    This is how Lost Ruins of Arnak is presented to us, designed by the married couple Michal “Elwen” Štach and Michaela “Mín” Štachová, this being their debut work. It was first published in 2020 by Czech Games Edition (CGE) in an English version. The illustrations are by Jiří Kůs, Ondřej Hrdina, Jakub Politzer, František Sedláček, and Milan Vavroň.

  • Review: War Chest

    Can you master the game of kings, queens, and warriors, leading your armies to victory in this beautiful game of tactics and strategy? War Chest challenges you to develop different strategies by drafting units, recovering from losses, and outmaneuvering your opponent with the goal of defeating them.

    This is the premise behind War Chest, a design by Trevor Benjamin (Dice Heist, Café Fatal, High Risk) and David Thompson (Armageddon, Pavlov’s House, Europe Divided). The game was published in 2018 by AEG (Alderac Entertainment Group) in an English edition. Graphic design and illustration are handled by Brigette Indelicato (Dungeon Hustle, Favelas).

  • Review: Great Western Trail

    19th-century America. You are a rancher herding cattle from Texas to Kansas City, where they are sent by train to the most prominent cities, yielding substantial profits—especially the more valuable and diverse your herd is. Achieving this will require more than just managing your herd; you will also have to erect buildings to grow your business, as well as extend the railway lines for more efficient and effective transport. Will you become the most renowned cattle tycoon of the Old West?

    This is the premise behind Great Western Trail, the latest release from the man of the hour, Alexander Pfister, designer of acclaimed titles such as Port Royal, Mombasa, Isle of Skye, and Broom Service (co-designed with Andreas Pelikan). The game was originally published in 2016 by eggertspiele. The artwork comes courtesy of Andreas Resch, who previously showcased his craft in games like The Great Fire of London 1666, Istanbul, and Rialto.

  • Review: Concordia

    Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace on the borders, harmony within the provinces, a uniform law, and a single currency, the economy thrived and gave rise to powerful Roman dynasties that expanded into numerous cities. Lead one of these dynasties; colonize the most remote realms of the Empire; expand your trade network and please the ancient gods to gain their favor. If you plan your strategy properly, you will be able to grow your dynasty and make it the most powerful in the Roman Empire.

    This is the premise of Concordia, a game designed by Mac Gerdts, author of other well-known titles such as Imperial, Navegador, or Antike. The game was first published in 2013 by PD-Verlag (in English/German), becoming one of the nominees for that year’s Kennerspiel des Jahres alongside Istanbul (winner) and Rokoko. The illustrations are handled by Marina Fahrenbach, the publisher’s usual artist (Navegador, Antike II, Antike Duellum).