Action Points

  • Review: Ayar – Children of the Sun

    Viracocha created Inti, the Sun God, and Mama Quilla, the Moon Goddess. They emerged from Lake Titicaca as one: husband and wife, sister and brother. But Inti looked upon Mama Quilla’s glow with jealousy and threw ash over her so she would not shine brighter than him. Together they fathered four sons and four daughters—the Ayar pairs—who would emerge from Tiwanaku, south of the great lake, alongside the ten minor clans of the first settlers. The Ayar would be tasked with finding fertile land at the center of the universe to found the Tawantinsuyu empire, while teaching the clans the necessary skills to build a civilization. As the four Ayar pairs traversed the lands northward, one by one they would meet their fate—trapped in a cave or turned to stone—until only one pair remained. The final Ayar pair would survive to receive the honor of bearing the golden staff and founding the Tawantinsuyu empire, standing at its head as the Sapa Inca and the Coya.

    This is how we are presented with Ayar: Children of the Sun, a design by Mandela Fernandez-Grandon and Fabio Lopiano, responsible for Sankoré: The Pride of Mansa Musa. First published in 2025 by Osprey Games in an English edition. Illustrations are handled by Ian O’Toole (Lisboa, Railway Boom).

  • Review: High Moon

    In Death Valley, the best time to take your skeletal cows out to pasture is on full moon nights, when dark magic reigns across the desert. You will step into the shoes of a spectral rancher (if specters even have skin, that is), whose goal is to establish cattle routes to supply the region’s main distilleries, where the finest alcohol-free spirits made from bovine ectoplasm are crafted.

    This is the premise of High Moon, the first published design by Antonio Guillamó “Guilla”. Released for the first time in 2025 by Combo Games in a trilingual Spanish, French, and English edition following a crowdfunding campaign on Verkami. The illustrations were created by Pablo Sanz (1212 Las Navas de Tolosa).

  • Review: Arcs

    A long time ago, the Reach thrived, our ancestors failed us, and I fear we are no better. As we fight for the edge of the galaxy, can we break the cycle? Can we build something new?

    This is how we are introduced to Arcs, a design by Cole Wehrle (Pax Pamir, Root, Oath). First published in 2024 by Leder Games in an English version following a successful crowdfunding campaign. The illustrations are handled by Kyle Ferrin (Fort, Ahoy, Vast).

  • Review: Pagan – Fate of Roanoke

    To Mayor Biggs. Regarding your letter about the appearance of a witch in the village of Roanoke, I hereby accept the task entrusted to me. If your conviction holds, that is, that the suspects number fewer than a dozen, my recommendation is to subject them all to the trial tests. In a situation like this, a certain amount of collateral damage is to be expected. However, I will honor your wish that the innocent be spared, whenever possible. What a powerful witch, such as the one you portray, is doing in a place like Roanoke is beyond me. However, I assure you that her days are numbered. I trust that all your resources will be at my disposal. Sincerely, Samuel Crowe, Witch Hunter. Anno Domini 1587, August 20th.

    This is the premise of Pagan: Fate of Roanoke, designed by Kasper Kjær Christiansen and Kåre Storgaard. First published in 2022 by Wyrmgold GmbH following a successful crowdfunding campaign in an English version. The artwork is illustrated by Maren Gutt (Drachensachen, Robin of Locksley).

  • Review: Ark Nova

    In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, house animals, and support conservation projects all over the world. Specialists and unique buildings will help you achieve this goal.

    This is how we are introduced to Ark Nova, a design by Mathias Wigge, this being his first title to see the light of day. It was first published in 2021 by Feuerland Spiele in a German version. The illustrations are handled by Loïc Billiau (Spirit Island, Glen More), Dennis Lohausen (Terra Mystica, Glass Road), and Steffen Bieker.