Review: Paladins of the West Kingdom
We find ourselves in a turbulent period of West Frankish history, circa 900 AD. Despite recent efforts to develop the city, the outlying townships remain under constant threat from outsiders. Saracens scout the borders, while Vikings raid wealth and livestock. Even the Byzantines from the east have shown a darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications, and spread the faith across the land. Fortunately, you are not alone. In his great wisdom, the King has dispatched his finest knights to aid our endeavors. So ready your steeds and sharpen your blades. The Paladins approach.
This is the premise behind Paladins of the West Kingdom, designed by Shem Phillips (Noctiluca) and S J Macdonald (Circadians: First Light). The game was published in 2019 by Garphill Games following a successful Kickstarter crowdfunding campaign. Mihajlo Dimitrievski handled the illustrations, having previously lent his distinct art style to games such as Coloma, Claim, and Viral.






