Author: iMisut

  • Review: Root

    Root is a fast-paced game of adventure and war. You will play as one of four factions fighting to prove you are the most legitimate ruler of the vast Woodland. Lurk as the Vagabond, seize the initiative with the proud Eyrie Dynasties, rule over your subjects as the Marquise de Cat, or organize the Alliance to establish a new order, and you will achieve dominance in this asymmetric game of adventure and war.

    This is how we are presented with Root, a design by Cole Wehrle (Pax Pamir, John Company). The game was published in 2018 by Leder Games thanks to a successful crowdfunding campaign via Kickstarter. The illustrations are handled by Kyle Ferrin, who had already shown his talent in games like Vast: The Crystal Caverns, Dungeon Mayhem, or Deep: Enemy Frontier.

  • Review: Everdell

    Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest creatures has thrived and expanded. Ever since the famed adventurer Corrin Evertail discovered the hidden valley long ago, the citizens have prospered under the shelter of the Ever Tree. After years of tranquility, the time has come to expand territories and establish new cities. You will lead a group of critters with the intent of achieving such a task. Buildings must be erected to attract diverse characters, and certain objectives must be completed. You have a busy year ahead of you. Will the sun shine brightest on your city before the winter moon rises?

    This is how Everdell is presented to us, a design by James A. Wilson, this being his first game. It was published in 2018 under the Starling Games label, which sought the necessary funding through a successful crowdfunding campaign. The illustrations are handled by Andrew Bosley, who already proved his talent in games like Mission: Red Planet, Citadels, or Descent.

  • Review: Gaia Project

    In Gaia Project, the successor to the acclaimed Terra Mystica, each player controls one of fourteen distinct factions fighting to peacefully colonize the galaxy. Each faction has different environmental needs to survive on the seven different types of planets, and each faction is bound to its home planet. These needs have led the factions to master terraforming, as in order to grow and develop, they must terraform neighboring planets into their native environment, competing with other players. During the game, you will colonize new planets, upgrade mines to create better structures, and unite planets to form federations, all while needing to research and discover new technologies to improve your abilities.

    This is how Gaia Project is presented to us, designed by Jens Drögemüller and Helge Ostertag, the minds behind Terra Mystica, a game they have given a couple of twists to for the title at hand today. It was published in 2017 by Feuerland Spiele in a German edition and by Z-Man Games in its English version. The illustrations are once again handled by Dennis Lohausen (The Voyages of Marco Polo, Qin, Helios).

  • Review: Terraforming Mars

    “Since its conception in 2174, the World Government has continually strived to achieve global unity and peace. Our mission is to be a shared tool of humanity to create a better future. Earth is overpopulated and resources are dwindling. Now we must choose between retreating or expanding into space to find new homes for humanity. For this reason, we need to make Mars a habitable planet. The terraforming of Mars is an endeavor of such magnitude that it will require the commitment of all humanity to be achieved. Therefore, the World Government will create a Terraforming Committee and establish a universal tax for this purpose. Any corporation or company that contributes to the terraforming process will be generously rewarded by the Committee. We believe that all these measures will ultimately result in a habitable planet for our descendants. Thank you for your attention!” Levi Uken, World Government spokesman, January 16, 2315 A.D.

    This is how Terraforming Mars is presented to us, the second published game by Jacob Fryxelius after Space Station. The game was released in 2016 by FryxGames and Stronghold Games in an English edition. Due to the title’s massive success (it earned a nomination for the 2017 Kennerspiel des Jahres), it has been localized in numerous countries: Germany by Schwerkraft-Verlag, Russia by Lavka Games, Poland by REBEL.pl, Italy by Ghenos Games, France and the Netherlands by Intrafin Games, or Portugal by Meeple BR Jogos. The visual aspect is handled by one of the author’s brothers, Isaac Fryxelius, who only has one other game in his portfolio, Brawling Barons.

  • Review: Great Western Trail

    America in the 19th century. You are a rancher herding cattle from Texas to Kansas City, where they are shipped by rail transport to the most important cities, providing significant profits—especially the more valuable and varied the cattle lot is. To achieve this, it won’t be enough just to manage your herd; you will also have to establish certain businesses that will allow you to develop your enterprise, as well as extend the communication lines for more efficient and effective transport. Will you become the most important livestock entrepreneur in the West?

    This is how Great Western Trail is presented to us, the latest design from the designer of the moment, Alexander Pfister, responsible for other titles such as Port Royal, Mombasa, Isle of Skye, or Broom Service (together with Andreas Pelikan). The game was published in 2016 by eggertspiele. The illustrations are handled by Andreas Resch, who already proved his talent in games like The Great Fire of London 1666, Istanbul, or Rialto.

  • Review: Scythe

    The ashes of the Great War still darken the snow of 1920s Europa. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. With characters from five different factions converging on a small but highly coveted piece of land, who will achieve fame and fortune and establish their empire as the leader of Eastern Europe?

    This is the premise of Scythe, the latest design from Jamey Stegmaier, the man behind Euphoria: Build a Better Dystopia and Viticulture. The game was published in 2016 under the usual Stonemaier Games label following a highly successful crowdfunding campaign on Kickstarter. The illustrations are provided by Jakub Rozalski, who had already proven his skills in games like Hero Brigade or Legacy: The Card Game.