Author: iMisut

  • Review: After Us

    2083. Humanity has been extinct for several decades. As the world returns to its origins, primates continue to evolve. They form tribes and learn to use the objects humans left behind. As the leader of one of these tribes, it is your responsibility to guide the primates on the path to collective wisdom.

    This is the premise of After Us, a design by Florian Sirieix (Imaginarium, The A.R.T. Project). First published in 2023 by Catch Up Games in an English edition. Vincent Dutrait (Lewis & Clark, Jaipur, The Quest for El Dorado) is in charge of the artwork.

  • Review: Dune – Imperium

    Arrakis. Dune. The Desert Planet. Raise your banner above the vast wasteland that stretches before you. Now that the Great Houses of the Landsraad are gathering their forces and their spies, whom will you influence and whom will you betray? A tyrannical Emperor. The inscrutable Bene Gesserit. The shrewd Spacing Guild. The fierce Fremen of the Deep Desert. The power of the Imperium can be yours, but war is not the only way to seize it.

    This is how Dune: Imperium is presented, designed by Paul Dennen, responsible for the Clank! series, Wild Tiled West, or Eternal: Chronicles of the Throne. First published in 2020 by Dire Wolf Digital in an English version. The illustrations are handled by Clay Brooks, Brett Nienburg, Raúl Ramos, and Nate Storm.

  • Review: Nucleum

    When Elsa von Frühlingfeld used recently isolated uranium to heat a pitcher of water and then used the resulting steam to power an engine in a process she called “atomization,” a new era of energy dawned. Her device, called “Nucleum,” made Saxony the center of European science and engineering. Now, a generation later, inventors, engineers, and industrialists flock to the Saxon court to become the leader of this new industrial revolution.

    This is how we are presented with Nucleum, a design by Simone Luciani (Grand Austria Hotel, Tzolk’in: The Mayan Calendar) and Dávid Turczi (Imperium, Tawantinsuyu: The Inca Empire). First published in 2023 in an English version by Board&Dice. The artwork is handled by Andreas Resch (Istanbul, Il Vecchio, Great Western Trail) and Piotr Sokołowski (Loot, Merchants).

  • Review: Terraforming Mars – The Dice Game

    We have finally managed to build colonies on Mars, but now we face an even greater challenge: bringing the planet to life and turning it into a new home for humanity! Will your corporation be the one to lead the way?

    This is how Terraforming Mars: The Dice Game is presented to us, designed by Jacob Fryxelius (besides Terraforming Mars, responsible for After the Virus or Star Scrappers: Orbital). First published in 2023 by FryxGames in an English edition. The illustrations are handled by Isaac Fryxelius (Angel Fury, Brawling Barons).

  • Review: Faraway

    Beyond the Sea of Mists lies Alula, a mysterious continent. Journey across its ever-changing world and uncover the wonders it conceals. Meet its inhabitants, unravel its secrets, and gain more renown than your opponents. Explore the continent, take on quests, and gather the resources needed to fulfill them. Plan your journey carefully because, at the end of the game, you will score your points in reverse order—starting with the very last card you played!

    This is how Faraway is presented—a design by Johannes Goupy (Queenz, Orichalcum) and Corentin Lebrat (Draftosaurus, Arkeis). First published in 2023 by Catch Up Games in a French edition, with artwork by Maxime Morin (Garden Nation, Codex Naturalis).

  • Review: Forest Shuffle

    The forest is full of life: animals run around the glades looking for plants and insects to feed on. Some prefer the dense tree canopies, while others favor the lush undergrowth. However, one thing these forest creatures do have in common is that they only feel safe in the shelter of the trees.

    This is the premise of Forest Shuffle, a design by Kosch (FYFE). First published in 2023 by Lookout Games in English and German versions. The illustrations are handled by Toni Llobet, marking his first foray into the world of modern board games.