Author: iMisut

  • Review: Barrage

    And so the Water War begins… The year is 1922. The cannons of the Great War have remained silent for four years; the world is recovering, rising from its ashes powered by the new hydroelectric technology, a legacy of the great Nikola Tesla. A new conflict, fought across the Alpine valleys, is about to begin: will you be able to crush your rivals and build the greatest hydroelectric empire humanity has ever witnessed? Barrage is an epic worker placement strategy game. Up to four players compete over five rounds, planning their actions to build hydroelectric infrastructures on an intricate, cutthroat board. You must place your structures wisely, preventing your opponents from stealing the most precious resource: water. If you control the water, you will be able to produce power and fulfill lucrative contracts. Plan every move carefully and get ready to make bold strategic decisions: this is Barrage!

    This is the premise of Barrage, designed by Tommaso Battista (in his debut published design) and Simone Luciani (Grand Austria Hotel, Lorenzo il Magnifico, Tzolk’in: The Mayan Calendar). The game was published in 2018 by Cranio Creations following a controversial crowdfunding campaign on Kickstarter. Antonio De Luca handled the art, having previously illustrated games such as Dojo Kun, Sine Tempore, or Lancelot.

  • Review: L.L.A.M.A.

    In this game, llamas rule, so get ready to take negative points. The goal is to play all your cards, but if you can’t, you’ll have to decide: do you fold now or draw hoping to get the card you need?

    This is the premise of L.L.A.M.A., designed by Reiner Knizia (Keltis, High Society, Ra). The game was published in 2019 by AMIGO Spiele in a German edition, being one of the Spiel des Jahres nominees that same year. The artwork was handled by Rey Sommerkamp (in his board game debut) and Barbara Spelger (Speed Cups, Halli Galli, Fluxx).

  • Review: War Chest

    Can you master the game of kings, queens, and warriors, leading your armies to victory in this beautiful game of tactics and strategy? War Chest challenges you to develop different strategies by drafting units, recovering from losses, and outmaneuvering your opponent with the goal of defeating them.

    This is the premise behind War Chest, a design by Trevor Benjamin (Dice Heist, Café Fatal, High Risk) and David Thompson (Armageddon, Pavlov’s House, Europe Divided). The game was published in 2018 by AEG (Alderac Entertainment Group) in an English edition. Graphic design and illustration are handled by Brigette Indelicato (Dungeon Hustle, Favelas).

  • Review: Wingspan

    You are passionate bird enthusiasts seeking to discover and attract the most interesting birds to your aviaries. Each bird is a new gear in the powerful chain of combinations that you will form in your habitats, which focus on fundamental aspects of growth: food, eggs, and new specimens.

    This is how Wingspan is presented to us, a design by Elizabeth Hargrave, this being her first published game. It went on sale worldwide in 2019, with Stonemaier Games as the main publisher. The illustrations are handled by Beth Sobel (Snow Tails, Herbaceous, Viticulture), Ana María Martínez Jaramillo, and Natalia Rojas (for the latter two, this is their first work within the board game world).

  • Review: CuBirds

    Every day, dozens of birds perch on the fences of our fields. When it is time to leave, everything is in disarray, and the birds are unable to gather into flocks to fly home. Help them find their way back to their nests!

    This is the premise behind CuBirds, designed by Stefan Alexander (Area 51: Top Secret or King Chocolate). The game was originally published in 2018 by Catch Up Games in a multilingual English and French edition. The artwork is illustrated by Kristiaan der Nederlanden, marking his debut in the board game industry.