Review: Barrage
And so the Water War begins… The year is 1922. The cannons of the Great War have remained silent for four years; the world is recovering, rising from its ashes powered by the new hydroelectric technology, a legacy of the great Nikola Tesla. A new conflict, fought across the Alpine valleys, is about to begin: will you be able to crush your rivals and build the greatest hydroelectric empire humanity has ever witnessed? Barrage is an epic worker placement strategy game. Up to four players compete over five rounds, planning their actions to build hydroelectric infrastructures on an intricate, cutthroat board. You must place your structures wisely, preventing your opponents from stealing the most precious resource: water. If you control the water, you will be able to produce power and fulfill lucrative contracts. Plan every move carefully and get ready to make bold strategic decisions: this is Barrage!
This is the premise of Barrage, designed by Tommaso Battista (in his debut published design) and Simone Luciani (Grand Austria Hotel, Lorenzo il Magnifico, Tzolk’in: The Mayan Calendar). The game was published in 2018 by Cranio Creations following a controversial crowdfunding campaign on Kickstarter. Antonio De Luca handled the art, having previously illustrated games such as Dojo Kun, Sine Tempore, or Lancelot.






