Author: iMisut

  • Review: Entropy

    For eons, entropy was an inescapable force of nature. But then humanity evolved to understand it, harness it, and even bend it to its will. You have devoted your life to learning how to shape the very fabric of the universe according to your will… or, more precisely, according to the will of your people. You are on the verge of becoming a scientist, a member of the most revered caste, proving that you are capable of creating new solar systems, giving life to stars, shaping diverse biomes, and even seeding life across planets.

    This is the premise of Entropy, designed by Tommaso Battista (Barrage), Simone Luciani (Tzolk’in: The Mayan Calendar), and Nestore Mangone (Stupor Mundi). First published in 2026 by Board&Dice in an English edition. The illustrations are handled by Piotr Orleański (Dragon Eclipse) and Zbigniew Umgelter (Nucleum).

  • Review: Dickory

    You are competitive witch sisters brewing peculiar concoctions over a wood-fired cauldron in your cozy cottage, nestled in the heart of the Old Forest. The potency of the ingredients you toss into the bubbling broth largely depends on their freshness. But who has the time to wait for each ingredient to be in season? Bah! Your shared familiar, the mouse Dickory, manipulates the Clock of the Seasons under your command, shifting the entire world backward or forward in time to suit your precise, albeit fleeting, needs. Then, the ever-faithful—yet never appreciated—little mouse does it all over again; this time to benefit your sister. «Dickory!!!»

    This is the premise behind Dickory, designed by Sean Ross (Haggis) and Hanibal Sonderegger (Bait and Switch). First published in 2025 by New Mill Industries in an English edition, it was subsequently republished in 2026 by Playte featuring artwork by Yu Uozumi (Kero Kero Pond).

  • Review: Timber Town

    You are a beaver architect building a new town on the riverbank using the buildings your workers send floating downstream. However, you are not alone. On the opposite bank, a rival architect is looking to build their own town to compete with yours! The best-built town will receive a prestigious award, so choose your locations wisely and snatch up the best buildings before they tumble over the edge of the waterfall!

    This is how Timber Town is presented, a design by Ryan Boucher (18 Holes, Gretchen’s Garden). Published for the first time in 2025 by Alley Cat Games in an English-language version. The artwork is handled by Isabelle Overturf, who is also responsible for the visual style of Foxglove Farm.

  • Review: Níjar

    Bathed by the crystalline waters of Cabo de Gata and beneath Andalusia’s luminous white light stands Níjar, a small town in Almería with a pottery tradition dating back to the Bronze Age, which reached great prominence during the Islamic period (10th–15th centuries). In Níjar, we travel back to the 1920s, well before the tourism boom of the 1950s. The local economy revolved around pottery and the crafting of esparto grass goods and jarapas—colorful woven rugs that remain a local symbol today. The peseta was the currency in circulation, and its tenth part was popularly known as the “perra gorda” (fat dog). This curious nickname came from the wear on the lion engraved on its obverse, which over time blurred into a shape that was barely recognizable. The development team at Perro Loko Games chose this coin for the game due to its quirkiness and historical significance. Experience the charm of rural Andalusia, with its narrow whitewashed streets, the bustling sounds of pottery workshops at full tilt, and expert hands weaving esparto and jarapas that lend vibrant color to Níjar’s heritage.

    This is the premise behind Níjar, designed by David Bernal (Salton Sea, Tholos). Published in 2026 by Perro Loko Games in a bilingual English and Spanish edition, it features artwork by Jorge Tabanera Redondo (Cities, Conservas).

  • Review: Mystria

    Since the dawn of time, gaming has not been a mere pastime; it shapes the mind, sharpening our skills and reflexes. Just as mortals master chess with intellect leading the way, sorceresses find their fulfillment in Mystria. This is no ordinary contest, but a challenge of skill and intuition—a realm where power intertwines with boundless magic. Within Mystria, they weave spells drawing upon hidden forces, where every gesture carries weight in this web of intertwined strategies. Come, dare to embark on this journey into a mystical universe where wisdom, tactics, and incantations forge their magical epic.

    This is how Mystria is presented to us, designed by Florian Sirieix (Imaginarium, After Us) and Benoit Turpin (Welcome To…). It was first published in 2024 by Débâcle Jeux and Ludistri in a French edition. The artwork is illustrated by Jérémie Fleury (Yamataï, Oceanos).