Author: iMisut

  • Review: Watergate

    In June 1972, five men were arrested at the Watergate building in Washington. Newspaper reporters launched a deep investigation that uncovered one of the greatest scandals in U.S. history, culminating in Richard Nixon’s resignation as President.

    This is the premise behind Watergate, a design by Matthias Cramer (Glen More, Lancaster, Kraftwagen). The game was published in 2019 by Frosted Games in German and English editions. The illustrations and graphic design were handled by Klemens Franz (Orleans, Agricola, Oh My Goods!) alongside Alfred Viktor Schulz.

  • Review: Gravity Superstar

    In the furthest reaches of known space, the most famous adventurers converge on a strange little planet that has the unique ability to attract precious stardust through its fluctuating gravity. They are there to collect as much of this resource as possible, while their rivals constantly try to steal it from them. You are one of these superstars in search of wealth, and you must overcome the gravitational challenges that lie ahead!

    This is how we are introduced to Gravity Superstar, designed by Julian Allain (Titan Race, Dungeon Academy). The game was published in 2019 by Sit Down! in a multilingual edition (English, French, German, and Dutch). Illustrations are handled by Gyom (Magic Maze, Overbooked, Goths Save The Queen).

  • Review: Villagers

    You are the founder of a new village during the Middle Ages, in the years following a great plague. The loss of so many lives has created severe problems for the survivors. Many of the people upon whom the inhabitants relied for essential things like food, shelter, or clothing have vanished. Craftsmen lack materials, traders have lost their customers, and many have lost their farms and workshops when fleeing the plague. The roads are filled with refugees seeking a fresh start. They come to you, hoping to settle on your land and build a home. Your grain farm is the ideal starting point for a village, providing food for many people in a secure manner. You must choose wisely whom you allow to settle with you, since food and resources are limited. The people on the road possess valuable and unique skills, but they in turn depend on others with very specific skills to be able to work. Raw materials, tools, and services must be provided by other travelers from the road. If you can bring together people capable of working together to turn a profit, while expanding your food supplies and your capacity to build new houses, your village will prosper.

    This is the premise of Villagers, designed by Haakon Hoel Gaarder, marking his debut title. The game was published in 2019 by Sinister Fish Games after securing the necessary funding through a crowdfunding campaign. The illustrations were also created by the author himself.

  • Review: Paladins of the West Kingdom

    We find ourselves in a turbulent period of West Frankish history, circa 900 AD. Despite recent efforts to develop the city, the outlying townships remain under constant threat from outsiders. Saracens scout the borders, while Vikings raid wealth and livestock. Even the Byzantines from the east have shown a darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications, and spread the faith across the land. Fortunately, you are not alone. In his great wisdom, the King has dispatched his finest knights to aid our endeavors. So ready your steeds and sharpen your blades. The Paladins approach.

    This is the premise behind Paladins of the West Kingdom, designed by Shem Phillips (Noctiluca) and S J Macdonald (Circadians: First Light). The game was published in 2019 by Garphill Games following a successful Kickstarter crowdfunding campaign. Mihajlo Dimitrievski handled the illustrations, having previously lent his distinct art style to games such as Coloma, Claim, and Viral.

  • Review: The Bottle Imp

    Robert Louis Stevenson wrote The Bottle Imp on one of the Samoan Islands in 1891. In the story, Keawe, a native of Hawaii, decides to travel to other lands and sets off for San Francisco. Once there, he falls in love with a beautiful house whose owner, however, is an unhappy and solitary man. After showing it to him, the owner explains the reason for his sorrow: he possesses a strange bottle containing an imp that grants wishes, except that of extending life. But owning the bottle carries dire consequences: if the owner dies before selling it, they will burn in hell. To sell it, there is an absolute requirement: it must be sold for a lower price, and the buyer must know its secret. From this point onward, the adventures of Keawe and the bottle begin…

    This is the premise behind The Bottle Imp, the short story by the famous Scottish writer that inspired the card game we are looking at today, designed by Günter Cornett (Kahuna, Hey, That’s My Fish!). The game was published in 1995 by Bambus Spieleverlag in a German edition. Since then, it has received several reprints. Among the many artists who have worked on this title, it is worth highlighting those responsible for the latest edition, Tuuli Hypén and Jere Kasanen, who previously worked on M.U.L.E. The Board Game and Dungeon Rush.

  • Review: Brass – Birmingham

    Brass: Birmingham tells the story of the entrepreneurs who competed in Birmingham and its surroundings during England’s Industrial Revolution, between the years 1770 and 1870. In this reimplementation of the original masterpiece, Brass: Lancashire, you will expand your empire by constructing canals and railway lines, and you will build and develop various types of industries, such as cotton mills, coal mines, manufactureries, breweries, iron industries, and potteries.

    This is how Brass: Birmingham is presented to us, a new version of Martin Wallace’s classic (Age of Steam, A Study in Emerald, A Few Acres of Snow) with the collaboration of Gavan Brown and Matt Tolman, both responsible for designs like Super Motherload or JAB: Realtime Boxing. The game was published in 2018 by Roxley Games after a successful crowdfunding campaign via Kickstarter. The artwork is handled by Lina Cossette, David Forest (the duo behind the look of games like Santorini or Charterstone), and Damien Mammoliti (The Witcher Adventure Game, Edge of Darkness).