Author: iMisut

  • Review: Papyria

    Mesopotamia, around 1500 BC. Along the fertile banks of the Tigris and Euphrates, great cultures flourish as agriculture, trade, and innovation give rise to the first major cities. From the mountains comes the prized blue stone, lapis lazuli, while along the riverbanks the valuable writing material—papyrus—is produced. You will guide the destiny of an emerging civilization. Send your nomads and boats across the region to expand your territory, build temples, cities, and mines, and develop powerful inventions. As your civilization grows, you will score points through many different paths, but your knowledge will limit how much you can score at once. Balance exploration, growth, and wisdom to lead your civilization toward lasting glory.

    This is the premise behind Papyria, a design by Bernd Eisenstein (Peloponnes, Discordia, Alea Iacta Est). First published in 2025 by Irongames in an English and German bilingual edition. The artwork is illustrated by Daniel Cunha, who has worked on games such as Pest, Philharmonix, and Epochs.

  • Review: Kupferkessel Co.

    A warm welcome to The Copper Kettle Company, the shop for quality-conscious witches and wizards. Here you will find everything you need to give your magical potions and elixirs maximum potency!

    This is the premise behind Kupferkessel Co., designed by Günter Burkhardt (Ulm, Seeland, Tipperary). First published in 2001 by Goldsieber Spiele in a German edition, with illustrations by Franz Vohwinkel (Puerto Rico, Ra, Beyond the Sun).

  • Review: Desperate Oasis

    Two players battle for control of the lush sanctuaries that sustain life in the desert. By playing and grouping animal cards with cunning, players can demonstrate their strength, unlock powers, and use palm tokens to modify values. Do you have what it takes to survive in the Desperate Oasis? I do not.

    This is the premise of Desperate Oasis, designed by Dan Cassaro (Fruit Boss, Loners). First published in 2024 by Weast Coast in an English edition. The artwork is handled by Young Jerks and Brett Stenson, both responsible for the visual style of Loners.

  • Review: Algae, Inc.

    Algae, Inc. is a company that produces and processes different types of algae into food, cosmetics, bioplastics, and biodiesel. You manage one of these company divisions, trying to build an efficient assembly line; manage your team of operators, engineers, and scientists; and help expand the business to various locations across Europe. As the enterprise garners more and more success, you aim to reach certain milestones before the other departments do; because as much as you like seeing the entire corporation thrive, you would certainly appreciate taking that extra credit over your peers.

    This is the premise behind Algae, Inc., designed by Julia Thiemann and Christoph Waage, both known for Fossilium. It was first published in 2024 by Game Brewer in an English edition following a successful crowdfunding campaign. Maxime Sarthou handled the artwork, having previously created the visuals for Museum Suspects.

  • Review: Déjà Vu

    Have you ever had the feeling of experiencing something that is actually happening for the very first time? That is called «Déjà Vu»: a feeling of familiarity that alters your perception of time. Face a mental duel: trust your memory and follow your hunches to uncover hidden coincidences between memories that never existed.

    This is the premise behind Déjà Vu, designed by Nico Cardona (Panots). First published in 2026 by Too Bad Games alongside Zacatrus in a trilingual edition featuring English, French, and Spanish. Artwork is handled by Ricardo Cavolo, marking his debut in the board gaming industry.

  • Review: AXIA – Slayer Combo

    The lands of AXIA are plagued by fearsome beasts and Acolytes of ancient bloodlines. Following the fall of the walls of Alakat, many beasts have lost their way and now roam unfamiliar regions behaving with hostility. Once again, this world needs Slayers to restore peace to these lands.

    This is the premise behind AXIA: Slayer Combo, designed by Javier Martínez Gómez (Spanta, Penguin Airlines). First published in 2026 by PIF Games in a trilingual Spanish, Catalan, and English edition, it features artwork by Ignacio García González (Valpiedra: Descensus ad tenebras).