Simultaneous Selection

  • Review: Faraway

    Beyond the Sea of Mists lies Alula, a mysterious continent. Journey across its ever-changing world and uncover the wonders it conceals. Meet its inhabitants, unravel its secrets, and gain more renown than your opponents. Explore the continent, take on quests, and gather the resources needed to fulfill them. Plan your journey carefully because, at the end of the game, you will score your points in reverse order—starting with the very last card you played!

    This is how Faraway is presented—a design by Johannes Goupy (Queenz, Orichalcum) and Corentin Lebrat (Draftosaurus, Arkeis). First published in 2023 by Catch Up Games in a French edition, with artwork by Maxime Morin (Garden Nation, Codex Naturalis).

  • Review of Nidavellir – Idavoll

    Fafnir, desde las sombras de las montañas, intentó reunir al ejército más horripilante: monstruos, sombras, atrocidades impronunciables. La amenaza se cernió más allá de Nidavellir. Ansioso de riquezas y poder, Fafnir incendió las verdes llanuras de Idavoll y derrumbó sus templos milenarios. Odín, furioso, convocó una reunión… ¡Y ESTALLÓ LA GUERRA!

    Así se nos presenta Idavoll, la segunda expansión para Nidavellir, diseñada por Serge Laget (Ad Astra, Sombras sobre Camelot, El Misterio de la Abadía). Fue publicada por primera vez en 2022 por GRRRE Games en una versión en inglés y francés. De las ilustraciones se encarga Jean-Marie Minguez (Mare Nostrum: Empires, Mr. Jack Pocket, Lady Alice).

  • Review: Heat – Pedal to the Metal

    The circuit fills with the roar of engines as cars shoot off the starting grid at full speed: The Grand Prix has begun! The wind hits your helmet with force just as you are about to approach the first corner. You accelerate to the max and almost spin out, but you grip the steering wheel and look for the apex to take the turn while still in first gear. You’ve done it! And since there is no prize for crossing the finish line with the car in good condition, you floor the accelerator! If you want to stay in the lead, you’ll have to push your car to the limit. Will the engine withstand the long straightaways or will it fail at the last moment because you pushed it too hard?

    This is how Heat: Pedal to the Metal is presented, a design by Asger Harding Granerud and Daniel Skjold Pedersen (Iron Curtain, 13 Days: The Cuban Missile Crisis, or Deep Blue). It was first published in 2022 by Days of Wonder in an English version. The illustrations are by Vincent Dutrait, who already demonstrated his talent in games such as Lewis & Clark, Mundus Novus, or Museum.

  • Review: Planet Unknown

    Greetings, planetary colonists. As you know, we have depleted Earth’s resources and must act now to preserve the future of humanity. You have been chosen to develop a Planet Unknown that will ensure mankind’s survival. You will win the game if you are the player who earns the most Medals. To achieve this, efficiently develop your Planet, advance along your resource tracks, collect Pods, remove Meteorites, and outscore your neighboring Planets.

    This is the premise of Planet Unknown, designed by Ryan Lambert and Adam Rehberg (co-designers of Swordcrafters and Truck Off: The Food Truck Frenzy). It was first published in 2022 by Adam’s Apple Games, LLC following a successful Kickstarter crowdfunding campaign. Illustrations were provided by Yoma (Legacies, Sweet Mess).

  • Review: Libertalia – Winds of Galecrest

    In the world of Galecrest, sky pirates set sail upon the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew… just like your rivals, who sail on other ships across the pirate fleet. Each day, the fleet docks at a different island, where you will send a crew member to collect your share of the loot, hoping they return to bolster your growing roster of characters.

    This is how Libertalia: Winds of Galecrest is presented to us, a reimplementation of Libertalia, the classic design by Paolo Mori (Dogs of War, Augustus). The game was first published in 2022 by Stonemaier Games in an English edition. Art duties are handled by Lamaro Smith (Jinja, Murder on the Cosmic Express).

  • Review: Nidavellir – Thingvellir

    Everywhere, the bellows of the forges and hammers striking anvils could be heard. Swords and axes were seen practicing in an unceasing dance all around. The entire realm was mobilizing, preparing to face Fafnir. The King took pride in placing his trust in his Elvalands. But secretly his heart was seething with dread… What if his clan grew weak? What if Fafnir defeated his most seasoned battalions? What if his reign were forever remembered as the one in which the Dragon subdued the elite dwarven troops? Queen Dagfid, who knew her stubborn husband well, was certain he would never beg for help. Especially not from the pretentious elves who would surely, as they had in the past, look down on them with their haughty manners and divine superiority. Nor would he ask other dwarven clans for aid, unwilling for such a gesture to be perceived as a sign of weakness. Coming from a nomadic clan, the Queen was blessed with boundless courage, especially when it came to standing by her King. He had loved her, welcomed her into his kingdom, and always treated her as his equal. Therefore, she set out one night in secret, accompanied by Idunn the Stealthy and Hourya the Elusive, to find her wandering tribe and secure their help. Several weeks later, the King, exhausted and distraught by his wife’s absence, saw a cloud of dust rising on the horizon, kicked up by long caravans and a horde of impressive mounted boars. The Queen was riding at their vanguard. The King could not believe his eyes! She had traveled beyond the realm’s arid wastelands to seek the aid of her Thingvellir tribe. The nomads pitched their camp at the foot of the castle, and all the inhabitants of the kingdom gathered to admire the might of the valiant mercenaries and the craftsmanship of their artifacts. Hope smiled upon Nidavellir once more. At last, they could give Fafnir a real fight!

    This is the premise of Thingvellir, an expansion for Nidavellir designed by Serge Laget (Ad Astra, Shadows over Camelot, Mystery of the Abbey). It was first published in 2021 by GRRRE Games in a bilingual English and French edition. The illustrations are once again handled by Jean-Marie Minguez (Mare Nostrum: Empires, Mr. Jack Pocket, Lady Alice).