Simultaneous Selection

  • Review: Trickerion – Legends of Illusion

    Decades ago, it used to be a bustling city, the Capital of Illusion, but now only a shadow of its former glory remains. The golden age ended the day Dahlgaard the Magnificent, the city’s selfless benefactor and the greatest illusionist in history, mysteriously disappeared at the end of his final performance decades ago. Nothing was ever heard of him again. Until now. One night, four talented illusionists, masters of different branches of magic, received a mysterious invitation. The great Dahlgaard himself, returning from the unknown, summoned them to reveal the secret he had kept all his life: the truth about the Trickerion Stone, his glowing amber relic. Despite what many believed, it was far more than a mere lucky charm. He revealed that the stone grants its bearer supernatural intellect, speed, and perception—the qualities of the perfect illusionist. Dahlgaard’s secret was only part of his grand plan: after his death, he wishes for Magoria to flourish once again as the City of Illusion under the guidance of a worthy successor, who will inherit the Stone and his entire legacy. This successor will be chosen among the four illusionists in a five-week contest of fame and fortune. With so much at stake, the four magicians will stop at nothing to win. Who will have what it takes to become the next Legend of Illusion?

    This is how Trickerion: Legends of Illusion is introduced to us, a design by Richard Ámann and Viktor Péter, the creators behind games such as Anachrony or Cerebria: The Inside World. First published in 2015 by Mindclash Games in an English edition. The artwork is by Villő Farkas and László Fejes, who are also responsible for the visual style of Anachrony.

  • Review: President

    The party chairmanship has become vacant, and you have gathered to decide who will take over. Look closely around you, because even though you all belong to the same party, only one can seize power. In politics… anything goes!

    This is the premise of President, a design by Nico Cardona (Panots, Rudolph). Published for the first time in 2026 by Too Bad Games and Zacatrus in a bilingual English and Spanish edition. Illustrated by Alba Aragón (the Sherlock series) and Raúl Moreno.

  • Review: Trailblazers

    Trailblazers are those brave souls who blaze trails and venture into the wilderness. Whether on foot, by bike, or in a kayak, these tenacious travelers seek to quench their insatiable thirst for adventure. With a breathtaking natural landscape always ahead and a freshly blazed trail hot on their heels, they must not forget to return to camp. Because there are always new environments to explore, more expeditions to undertake, and more trails to blaze.

    This is how Trailblazers is presented to us, a design by Ryan Courtney (Pipeline, Curious Cargo). First published in 2023 by Bitewing Games in two English editions: a standard version and a travel version. The artwork is done by Seth Lucas, marking his first experience in the board game world.

  • Review: Fromage

    The dawn of the 20th century. You are cheesemakers in a French village, striving to craft, age, and sell artisan cheeses. Your journey will be a symphony of passion and dedication as you work to create the most prestigious fromagerie with the most coveted cheeses in all of France.

    This is the premise of Fromage, a design by Matthew O’Malley and Ben Rosset (both responsible for games such as The Search for Planet X and Between Two Cities). It was first published in 2024 by Road To Infamy Games in English following a successful crowdfunding campaign. The artwork was illustrated by Pavel Zhovba (Formaggio).

  • Review: The Old King’s Crown

    The old king has left us; some say he died peacefully in his sleep, surrounded by the love of subjects and advisors. A beautiful farewell to a benevolent and compassionate reign. There are others, however, who insist that he was the most avaricious of men and that the horrible disease that befell him was an appropriate end. Elsewhere, whispers are heard of foul play, of a knife, or poison or something worse, at the hands of one of his rivals or even one of his relatives. There are those who even claim that the old king is still alive, that he has gone into hiding abroad for reasons yet unknown, or that he has been seen wandering the windswept heath, his eyes wide in the darkness. Be that as it may, the old king is gone and the crown of the kingdom has remained unclaimed for too long.

    This is how The Old King’s Crown is presented to us, designed by Pablo Clark (his first game). First published in 2025 by Eerie Idol Games in an English version. The illustrations are done by Pablo Clark himself (also his first artistic work in the world of board games).

  • Review: After Us

    2083. Humanity has been extinct for several decades. As the world returns to its origins, primates continue to evolve. They form tribes and learn to use the objects humans left behind. As the leader of one of these tribes, it is your responsibility to guide the primates on the path to collective wisdom.

    This is the premise of After Us, a design by Florian Sirieix (Imaginarium, The A.R.T. Project). First published in 2023 by Catch Up Games in an English edition. Vincent Dutrait (Lewis & Clark, Jaipur, The Quest for El Dorado) is in charge of the artwork.