Set-Collection

  • Review: Beyond the Sun

    The First Thermonuclear War was unkind to Earth. Over the last two centuries, civil unrest and climate change continued to devastate all regions of the world. Crop yields were plummeting, resources were depleting, and poverty and crime were rampant. Humanity was facing extinction. The solution seemed clear: leave Earth and find a new home among the stars. Faced with the prospect of annihilation, the remaining factions on Earth united. On New Year’s Eve 2240, the Scientific Exchange Treaty was signed at the former site of the Lincoln Memorial in Washington, D.C. The world’s resources were poured into space research, and all discoveries were shared on a global network. For the first time in history, humanity acted as one. In just six short years, engineers at the Nishida-Ostergaard Corporation, under the leadership of Dr. Edmund Saito, developed a technology that was shared with the rest of the world. Humanity had finally entered the space age. Shortly after this key discovery, other factions also researched primitive terraforming techniques, radiation-resistant crops, asteroid mining, and other essential components for human survival outside the solar system. Countless expeditions were launched toward exoplanets each month. Now that a solution has been found, the ambition for power and control stirs within each faction once again…

    This is the premise of Beyond the Sun, a debut design by Dennis K. Chan. The game was published in 2020 by Rio Grande Games in an English edition. The illustrations are handled by Franz Vohwinkel (Puerto Rico, Targi, Tichu, 6 nimmt!).

  • Review: Nidavellir

    For millennia, the dwarf kingdom lived in peace. But nothing lasts forever in the wild and frozen lands of the kingdom of Nidavellir. The tranquility soon vanished, giving way to a sinister threat: infernal flames tore through the sky and a horrifying roar shook the very foundations of the dwarven cities. Far away, in the dark and forgotten reaches of the continent, an evil long thought dead was awakening once more. Imprisoned centuries ago by an alliance of wizards and dwarves, Fafnir the Merciless had managed to break free, thirsting for vengeance: to plunder and scorch everything in his path. And as any cunning thief would, he would begin where gold had been hoarded with the greatest greed: the dwarf kingdom! As a venerable Elvaland, a respected council member and war leader, you have been dispatched by the king with a crucial mission: to assemble an army capable of facing and vanquishing this bloodthirsty monster. Visit every tavern in the realm, hire the most skilled dwarves, recruit the most prestigious heroes, and forge the finest battalion you can to vanquish your deadly foe. Be swift, but above all, spare no expense—for the king will generously reward the greatest among all Elvalands, yet he will not hesitate to punish those who muster nothing more than an army of wretched scoundrels.

    This is the premise of Nidavellir, designed by Serge Laget (Ad Astra, Shadows over Camelot, Mystery of the Abbey). The game was published in 2020 by GRRRE Games in an English and French edition. The illustrations are the work of Jean-Marie Minguez (Mare Nostrum: Empires, Mr. Jack Pocket, Lady Alice).

  • Review: Point Salad

    Point Salad is a fast and fun card game for the whole family. With over 100 different ways to score, players will have to assemble their best salads of veggies… and points!

    This is the premise behind Point Salad, designed by Molly Johnson, Robert Melvin, and Shawn Stankewich, marking the debut title from this design trio. The original edition was first published in 2019 by Alderac Entertainment Group (AEG) in English. Illustrations are handled by Dylan Mangini (Mephisto: The Card Game).

  • Review: It’s a Wonderful World

    Dear citizens of the 5 Empires! Today is a great day to rejoice, as we celebrate the tenth anniversary of the end of the Great Wars. What a joy to live in a world where every decision made by our wise and charismatic leaders is aimed at the happiness of the entire population! We know it is so! And so we want it to be!

    This is how It’s a Wonderful World is presented to us, a design by Frédéric Guérard (Ilôs, GrandBois, Clash of Rage). The game was published in 2019 by La Boîte de Jeu in a French and English edition (the latter co-published with Lucky Duck Games). The illustrations are handled by Anthony Wolff (King of Tokyo, Zombie 15′, Top Fantasy).

  • Review: Thurn and Taxis

    In 1490, Emperor Maximilian I commissioned Franz von Taxis to establish a courier service between his residences in Innsbruck and Brussels. It was so successful that, in the following period, all other postal services remained linked to the Thurn and Taxis family name, eventually leading to them being elevated to the rank of counts. Will you be able to continue the family’s success and build a significant stagecoach network? Do you have the talent to connect the right cities with one another, as well as establish post offices and, at the same time, keep your sights on purchasing new carriages?

    This is the premise behind Thurn and Taxis, designed by Karen Seyfarth and Andreas Seyfarth (the latter responsible for hits like Puerto Rico, San Juan, or Manhattan). The game was first published in 2006 by Hans im Glück in a German edition, winning that year’s Spiel des Jahres. The artwork is illustrated by Michael Menzel (Agra, Santiago de Cuba, Legends of Andor).

  • Review: Villagers

    You are the founder of a new village during the Middle Ages, in the years following a great plague. The loss of so many lives has created severe problems for the survivors. Many of the people upon whom the inhabitants relied for essential things like food, shelter, or clothing have vanished. Craftsmen lack materials, traders have lost their customers, and many have lost their farms and workshops when fleeing the plague. The roads are filled with refugees seeking a fresh start. They come to you, hoping to settle on your land and build a home. Your grain farm is the ideal starting point for a village, providing food for many people in a secure manner. You must choose wisely whom you allow to settle with you, since food and resources are limited. The people on the road possess valuable and unique skills, but they in turn depend on others with very specific skills to be able to work. Raw materials, tools, and services must be provided by other travelers from the road. If you can bring together people capable of working together to turn a profit, while expanding your food supplies and your capacity to build new houses, your village will prosper.

    This is the premise of Villagers, designed by Haakon Hoel Gaarder, marking his debut title. The game was published in 2019 by Sinister Fish Games after securing the necessary funding through a crowdfunding campaign. The illustrations were also created by the author himself.