Set-Collection

  • Review: Ayar – Children of the Sun

    Viracocha created Inti, the Sun God, and Mama Quilla, the Moon Goddess. They emerged from Lake Titicaca as one: husband and wife, sister and brother. But Inti looked upon Mama Quilla’s glow with jealousy and threw ash over her so she would not shine brighter than him. Together they fathered four sons and four daughters—the Ayar pairs—who would emerge from Tiwanaku, south of the great lake, alongside the ten minor clans of the first settlers. The Ayar would be tasked with finding fertile land at the center of the universe to found the Tawantinsuyu empire, while teaching the clans the necessary skills to build a civilization. As the four Ayar pairs traversed the lands northward, one by one they would meet their fate—trapped in a cave or turned to stone—until only one pair remained. The final Ayar pair would survive to receive the honor of bearing the golden staff and founding the Tawantinsuyu empire, standing at its head as the Sapa Inca and the Coya.

    This is how we are presented with Ayar: Children of the Sun, a design by Mandela Fernandez-Grandon and Fabio Lopiano, responsible for Sankoré: The Pride of Mansa Musa. First published in 2025 by Osprey Games in an English edition. Illustrations are handled by Ian O’Toole (Lisboa, Railway Boom).

  • Review: Mykerinos

    Explore early 20th-century Egypt and compete for archaeological prestige. Lead expeditions in search of forgotten treasures. Place your archaeologists to control key areas and gain prestige in the museum.

    This is the premise of Mykerinos, a design by Nicolas Oury (Teenage Mutant Ninja Turtles: Turtle Power Card Game)[cite: 1]. First published in 2006 by Ystari Games in English and French[cite: 1]. Arnaud Demaegd handled the artwork for that first edition[cite: 1]. In 2026, Looping Games published a new edition including the Nile expansion, with artwork by Amelia Sales and Pedro Soto[cite: 1].

  • Review: Container

    An economic game that tests players’ strategy to build and operate a simple supply chain. The objective of each player is to earn the most money by producing, selling, and transporting containers. It may sound simple enough, but there is a twist: you can never buy or transport your own containers! Instead, you must entice other players to buy your containers and take them to Container Island. At the end of the game, each player adds up the cash earned during the game plus the cash value of the containers in their scoring area on Container Island. Your secret value card determines how much the containers in your area are worth. The winner is the player with the most total money!

    This is how Container is presented to us, a design by Franz-Benno Delonge (Manila, TransAmerica) and Thomas Ewert. Kevin Nesbitt collaborated on its expansion. It was first published in 2007 by Valley Games, Inc. in an English version. In 2018, Mercury Games published the 10th Anniversary Edition which included the expansion. And in 2026, Allplay published a new edition. The illustrations for the first edition were done by Mike Doyle, those for the 10th Anniversary Edition by Michael Christopher, Paola Tuazon, and Andrew White, and those for the Allplay version by Adam Allsuch Boardman.

  • Review: Splendor Duel – The Counterfeiters

    Modify the rules in your favor with clever Counterfeiter cards and gleaming Trinket tokens. Counterfeiter cards alter the rules thanks to bold new tactics. Brand-new Royal cards bring new abilities.

    This is how The Counterfeiters is presented to us, the first expansion for Splendor Duel, designed by Marc André (responsible for the original Splendor or Barony) and Bruno Cathala (Yamataï, Five Tribes). First published in 2026 by Space Cowboys in an English version. The artwork is by Davide Tosello (Victorian Masterminds, Orbis, Fairy Tale Inn).

  • Review: Tapestry

    Create the civilization with the richest history, from the dawn of humanity into the future. The path you choose will radically alter real-world history: your civilization will be unique and one of a kind!

    This is the premise of Tapestry, designed by Jamey Stegmaier (Scythe, Viticulture). First published in 2019 by Stonemaier Games in an English edition. The illustrations are handled by Andrew Bosley (Everdell) and Rom Brown.

  • Review: Forest Shuffle – Dartmoor – Exmoor

    The rugged landscape of Exmoor, with its steep cliffs and vast moors, is home to numerous plant and animal species. Rediscover familiar elements and discover new ones against the backdrop of this unique environment.

    This is how Exmoor is presented to us, the first expansion for Forest Shuffle: Dartmoor designed by Kosch (FYFE). First published in 2026 by Lookout Games in English and German versions. The illustrations are by Toni Llobet and Judit Piella.