Reviews

  • Review: The Lord of the Rings – Duel for Middle-earth

    Play as Sauron or as the Fellowship of the Ring: whichever you choose, the fate of Middle-earth is in your hands! Build your strategy and lead your side to victory. But pay close attention, as in this epic duel there are 3 conditions that grant an immediate victory, and all of them will require you to make crucial decisions on every turn.

    This is the premise of The Lord of the Rings: Duel for Middle-earth, designed by Antoine Bauza (Takenoko) and Bruno Cathala (Five Tribes). First published in 2024 by Repos Production in English and French versions. The illustrations are done by Vincent Dutrait (Heat, Augustus, El Dorado).

  • Review: Harmonies

    Create a miniature world where animals live in complete harmony with nature! A strategy game where every decision you make will be crucial!

    This is how Harmonies is presented to us, a design by Johan Benvenuto (Lost Seas, Secret Identity, Braintopia). First published in 2024 in a multi-language edition by Libellud. The illustrations are handled by Maëva da Silva (Deus, When I Dream, Dragomino).

  • Review: Heat – Pedal to the Metal

    The circuit fills with the roar of engines as cars shoot off the starting grid at full speed: The Grand Prix has begun! The wind hits your helmet with force just as you are about to approach the first corner. You accelerate to the max and almost spin out, but you grip the steering wheel and look for the apex to take the turn while still in first gear. You’ve done it! And since there is no prize for crossing the finish line with the car in good condition, you floor the accelerator! If you want to stay in the lead, you’ll have to push your car to the limit. Will the engine withstand the long straightaways or will it fail at the last moment because you pushed it too hard?

    This is how Heat: Pedal to the Metal is presented, a design by Asger Harding Granerud and Daniel Skjold Pedersen (Iron Curtain, 13 Days: The Cuban Missile Crisis, or Deep Blue). It was first published in 2022 by Days of Wonder in an English version. The illustrations are by Vincent Dutrait, who already demonstrated his talent in games such as Lewis & Clark, Mundus Novus, or Museum.

  • Review: Ticket to Ride

    On a cloudy autumn afternoon, five old friends meet in the private room of one of the city’s oldest and most exclusive clubs. All of them had traveled there from the most remote corners of the globe to meet on that precise date: October 2, 1900. Exactly 28 years had passed since the day that eccentric Londoner, Phileas Fogg, accepted a challenge that would win him 20,000 pounds: to travel around the world in 80 days. When the story of Fogg’s triumphal journey filled the front pages of every newspaper that day, the five were students at the same university. Inspired by this impetuous challenge, and by a few pints at the local pub, the group of friends decided to commemorate the occasion with a somewhat more modest excursion and reward: a bottle of fine Bordeaux for the first to reach Le Procope in Paris. Each successive year they met to celebrate the anniversary and pay tribute to Fogg. And each year a new expedition was proposed (always riskier) and a new prize (always higher). Now, at the dawn of a new century, it is time to set out on an even more impossible journey. The prize: 1 million dollars for the winner. The bet: to see who can visit the most North American cities by train in just 7 days. The journey begins now… Ticket to Ride is a train adventure across the United States and Canada. Players compete by connecting train lines between different cities on a map of North America.

    This is how we are presented with Ticket to Ride, or ¡Aventureros al Tren! as it has been named in Spanish. A design by Alan R. Moon, responsible for other games such as San Marco, Airlines Europe, or Elfenland. The game was first published in 2004 by Days of Wonder in an English version. The illustrations are handled by Cyrille Daujean (Memoir ’44, Quadropolis, Citadels) and Julien Delval (The Castles of Burgundy, Macao, BattleLore).

  • Review: Wingspan

    You are passionate bird enthusiasts seeking to discover and attract the most interesting birds to your aviaries. Each bird is a new gear in the powerful chain of combinations that you will form in your habitats, which focus on fundamental aspects of growth: food, eggs, and new specimens.

    This is how Wingspan is presented to us, a design by Elizabeth Hargrave, this being her first published game. It went on sale worldwide in 2019, with Stonemaier Games as the main publisher. The illustrations are handled by Beth Sobel (Snow Tails, Herbaceous, Viticulture), Ana María Martínez Jaramillo, and Natalia Rojas (for the latter two, this is their first work within the board game world).

  • Review: Root

    Root is a fast-paced game of adventure and war. You will play as one of four factions fighting to prove you are the most legitimate ruler of the vast Woodland. Lurk as the Vagabond, seize the initiative with the proud Eyrie Dynasties, rule over your subjects as the Marquise de Cat, or organize the Alliance to establish a new order, and you will achieve dominance in this asymmetric game of adventure and war.

    This is how we are presented with Root, a design by Cole Wehrle (Pax Pamir, John Company). The game was published in 2018 by Leder Games thanks to a successful crowdfunding campaign via Kickstarter. The illustrations are handled by Kyle Ferrin, who had already shown his talent in games like Vast: The Crystal Caverns, Dungeon Mayhem, or Deep: Enemy Frontier.