Pattern Building

  • Review: My Shelfie

    You have just arrived home with your new bookshelf, and it is time to display your favorite belongings: books, board games, photos… And do not forget to make room for your cats! Who will organize their bookshelf best?

    This is the premise of My Shelfie, designed by Phil Walker-Harding (Sushi Go!, Bärenpark) and Matthew Dunstan (Pioneer Days, Elysium). First published in 2022 by Cranio Creations in an English and Italian edition. The artwork is by Shannon Grosenbacher and Sara Valentino (marking the first time these artists work in the board game industry).

  • Review: Planet Unknown

    Greetings, planetary colonists. As you know, we have depleted Earth’s resources and must act now to preserve the future of humanity. You have been chosen to develop a Planet Unknown that will ensure mankind’s survival. You will win the game if you are the player who earns the most Medals. To achieve this, efficiently develop your Planet, advance along your resource tracks, collect Pods, remove Meteorites, and outscore your neighboring Planets.

    This is the premise of Planet Unknown, designed by Ryan Lambert and Adam Rehberg (co-designers of Swordcrafters and Truck Off: The Food Truck Frenzy). It was first published in 2022 by Adam’s Apple Games, LLC following a successful Kickstarter crowdfunding campaign. Illustrations were provided by Yoma (Legacies, Sweet Mess).

  • Review: Cascadia

    The Pacific Northwest, also known as Cascadia, is a geographic region in North America bounded by the Pacific Ocean to the west and the Rocky Mountains to the east. Although there is no official boundary, the most common conception includes the Canadian province of British Columbia and the Yukon Territory, as well as the US states of Idaho, Oregon, and Washington.

    This is how Cascadia is presented to us, designed by Randy Flynn, this being his debut design on the market. The game was published in 2021 by Flatout Games following a successful crowdfunding campaign. The illustrations are handled by Beth Sobel (Viticulture, Wingspan, Arboretum).

  • Review: Azul

    When Manuel I the Fortunate, King of Portugal, visited the Alhambra Palace, he was captivated by the imposing beauty of its decoration, made of ceramic tiles of Moorish origin known as “azulejos.” Still fascinated by the splendor of the Alhambra’s interior, upon his return to Portugal he immediately ordered the walls of his palace in Évora to be decorated in the same manner. Choose your strategy carefully to become the king’s favorite artist!

    This is how Azul is presented to us, a design by Michael Kiesling (Vikings, Torres, or Tikal, the latter two co-designed with Wolfgang Kramer). It was published in 2017 by Plan B Games in English and German editions. The artwork is handled by Chris Quilliams, whose good work we have already seen in games like Arboretum, Merchants & Marauders, or Archipelago.

  • Review: A Feast for Odin

    A Feast for Odin is a saga in the form of a game. You will relive the cultural achievements, trading expeditions, and pillages of those tribes we know today as “Vikings”—a term that had a somewhat different meaning at the end of the first millennium. When the Norsemen embarked on a raid, they said they were going “a-viking”. However, these Northmen were more than just pirates. They were also explorers, merchants, and settlers. It is said that Leif Erikson was the first European to reach America, long before Columbus. The reason these peoples became great seafarers was harsh farming conditions, as a poor harvest could mean great hardship. In this game, you can undertake raids and explore new territories. You will also simulate daily living conditions, securing goods that guarantee you a comfortable position in society. At the end of the game, the player with the most valuable possessions will be the winner.

    This is how A Feast for Odin is presented to us—the latest big game from Uwe Rosenberg, in a box even larger than Fields of Arle or Caverna. The game was published in 2016 by Feuerland Spiele in German, alongside several parallel international editions, such as Z-Man Games in English, White Goblin Games in Dutch, Cranio Creations in Italian, or Filosofia Éditions in French. As is customary with this publisher, the artwork is handled by Dennis Lohausen, as seen previously in Fields of Arle or Glass Road.