Pattern Building

  • Review: Qomet

    Create a square of any size connected by lines. Each player starts with 7 stars. On your turn, you can place a new star of your color on the board or move a star of your color that you have previously placed. If you move, you advance to the next space connected by a line. If this space is empty, nothing else happens. If this space is occupied, push the star regardless of its color. You cannot push more than one star. You can push stars off the board.

    That is how straightforwardly Qomet is presented to us, a design by Fabrice Puleo (Linx, Bomb5). First published in 2025 by Gigamic in a multilingual edition as part of their abstract games series.

  • Review: Trailblazers

    Trailblazers are those brave souls who blaze trails and venture into the wilderness. Whether on foot, by bike, or in a kayak, these tenacious travelers seek to quench their insatiable thirst for adventure. With a breathtaking natural landscape always ahead and a freshly blazed trail hot on their heels, they must not forget to return to camp. Because there are always new environments to explore, more expeditions to undertake, and more trails to blaze.

    This is how Trailblazers is presented to us, a design by Ryan Courtney (Pipeline, Curious Cargo). First published in 2023 by Bitewing Games in two English editions: a standard version and a travel version. The artwork is done by Seth Lucas, marking his first experience in the board game world.

  • Review: Theocratia

    Sometimes, eternity can feel endless. So, to cope with the boredom, you and your friends make a little bet: you give yourselves a couple of thousand years to interfere in the lives of the inhabitants of a distant planet. Once time runs out, the alien who has earned the most affection and admiration wins the bet.

    This is how Theocratia is presented to us, a design by Daniele Tascini (Transgalactica) and Daniel Marinangeli (his first game). First published in 2026 by Mojito Studios in an English version following a crowdfunding campaign. The illustrations are handled by Andrew Bosley (Everdell, Tapestry).

  • Review: Kamon

    Develop your strategy while respecting the restrictions of the Kamons! To win, connect two opposite edges of the board, create a loop, or block your opponent while respecting the color or symbol imposed by them.

    This is how we are presented with Kamon, a design by Bruno Cathala (Five Tribes, Donuts). First published in 2007 by Jactaba in a French version. In 2020, it was re-released by Cosmoludo in a multilingual edition. Tom Delahaye (Yoxii, Mana) is in charge of the graphic design.

  • Review: Harmonies

    Create a miniature world where animals live in complete harmony with nature! A strategy game where every decision you make will be crucial!

    This is how Harmonies is presented to us, a design by Johan Benvenuto (Lost Seas, Secret Identity, Braintopia). First published in 2024 in a multi-language edition by Libellud. The illustrations are handled by Maëva da Silva (Deus, When I Dream, Dragomino).