Network and Route Building

  • Review: High Moon

    In Death Valley, the best time to take your skeletal cows out to pasture is on full moon nights, when dark magic reigns across the desert. You will step into the shoes of a spectral rancher (if specters even have skin, that is), whose goal is to establish cattle routes to supply the region’s main distilleries, where the finest alcohol-free spirits made from bovine ectoplasm are crafted.

    This is the premise of High Moon, the first published design by Antonio Guillamó “Guilla”. Released for the first time in 2025 by Combo Games in a trilingual Spanish, French, and English edition following a crowdfunding campaign on Verkami. The illustrations were created by Pablo Sanz (1212 Las Navas de Tolosa).

  • Review: Catan

    Welcome to the unexplored island of Catan! As you and your fellow explorers gaze upon the pristine landscape of hexagonal terrains, you soon discover that this unique layout offers enough space for everyone to put down roots. You race to establish your communities by collecting resources from the nearby terrain, building infrastructure, and fostering trading relationships. Beware of surprises! Your rivals may block your path or send the robber to plunder your wealth. Good luck, explorers!

    This is how Catan, a design by Klaus Teuber, is presented to us. Originally published as The Settlers of Catan in 1995 by KOSMOS in a German version. The illustrations for the current versions are handled by Eric Hibbeler (Acquire, Yukon Airways) and Quentin Regnes (Pyramidice, Eternal Palace).

  • Review: Toy Battle

    Toy battles unfold on land, at sea, in the air, and even in space! The troops need your tactical talent to lead them to victory. Your mission? Be the first to reach the enemy headquarters or control more territories than your opponent.

    This is the premise of Toy Battle, designed by Paolo Mori (Libertalia, Dogs of War) and Alessandro Zucchini (Liguria, Murder in Arosa). First published in 2025 by Repos Production in an English and French version. The artwork is handled by Paul Mafayon (Bunny Kingdom, Tikal).

  • Review: Ticket to Ride

    On a cloudy autumn afternoon, five old friends meet in the private room of one of the city’s oldest and most exclusive clubs. All of them had traveled there from the most remote corners of the globe to meet on that precise date: October 2, 1900. Exactly 28 years had passed since the day that eccentric Londoner, Phileas Fogg, accepted a challenge that would win him 20,000 pounds: to travel around the world in 80 days. When the story of Fogg’s triumphal journey filled the front pages of every newspaper that day, the five were students at the same university. Inspired by this impetuous challenge, and by a few pints at the local pub, the group of friends decided to commemorate the occasion with a somewhat more modest excursion and reward: a bottle of fine Bordeaux for the first to reach Le Procope in Paris. Each successive year they met to celebrate the anniversary and pay tribute to Fogg. And each year a new expedition was proposed (always riskier) and a new prize (always higher). Now, at the dawn of a new century, it is time to set out on an even more impossible journey. The prize: 1 million dollars for the winner. The bet: to see who can visit the most North American cities by train in just 7 days. The journey begins now… Ticket to Ride is a train adventure across the United States and Canada. Players compete by connecting train lines between different cities on a map of North America.

    This is how we are presented with Ticket to Ride, or ¡Aventureros al Tren! as it has been named in Spanish. A design by Alan R. Moon, responsible for other games such as San Marco, Airlines Europe, or Elfenland. The game was first published in 2004 by Days of Wonder in an English version. The illustrations are handled by Cyrille Daujean (Memoir ’44, Quadropolis, Citadels) and Julien Delval (The Castles of Burgundy, Macao, BattleLore).

  • Review: Brass – Birmingham

    Brass: Birmingham tells the story of the entrepreneurs who competed in Birmingham and its surroundings during England’s Industrial Revolution, between the years 1770 and 1870. In this reimplementation of the original masterpiece, Brass: Lancashire, you will expand your empire by constructing canals and railway lines, and you will build and develop various types of industries, such as cotton mills, coal mines, manufactureries, breweries, iron industries, and potteries.

    This is how Brass: Birmingham is presented to us, a new version of Martin Wallace’s classic (Age of Steam, A Study in Emerald, A Few Acres of Snow) with the collaboration of Gavan Brown and Matt Tolman, both responsible for designs like Super Motherload or JAB: Realtime Boxing. The game was published in 2018 by Roxley Games after a successful crowdfunding campaign via Kickstarter. The artwork is handled by Lina Cossette, David Forest (the duo behind the look of games like Santorini or Charterstone), and Damien Mammoliti (The Witcher Adventure Game, Edge of Darkness).

  • Review: Gaia Project

    In Gaia Project, the successor to the acclaimed Terra Mystica, each player controls one of fourteen distinct factions fighting to peacefully colonize the galaxy. Each faction has different environmental needs to survive on the seven different types of planets, and each faction is bound to its home planet. These needs have led the factions to master terraforming, as in order to grow and develop, they must terraform neighboring planets into their native environment, competing with other players. During the game, you will colonize new planets, upgrade mines to create better structures, and unite planets to form federations, all while needing to research and discover new technologies to improve your abilities.

    This is how Gaia Project is presented to us, designed by Jens Drögemüller and Helge Ostertag, the minds behind Terra Mystica, a game they have given a couple of twists to for the title at hand today. It was published in 2017 by Feuerland Spiele in a German edition and by Z-Man Games in its English version. The illustrations are once again handled by Dennis Lohausen (The Voyages of Marco Polo, Qin, Helios).