Network and Route Building

  • Review: High Moon

    In Death Valley, the best time to take your skeletal cows out to pasture is on full moon nights, when dark magic reigns across the desert. You will step into the shoes of a spectral rancher (if specters even have skin, that is), whose goal is to establish cattle routes to supply the region’s main distilleries, where the finest alcohol-free spirits made from bovine ectoplasm are crafted.

    This is the premise of High Moon, the first published design by Antonio Guillamó “Guilla”. Released for the first time in 2025 by Combo Games in a trilingual Spanish, French, and English edition following a crowdfunding campaign on Verkami. The illustrations were created by Pablo Sanz (1212 Las Navas de Tolosa).

  • Review: Dewan

    A new day dawns, and with it, our resources continue to dwindle. So much so that we have decided to break camp and explore the surrounding lands to ensure our survival. Whether along the bend of a river or deep in the heart of the mountains, we will search for the resources we lack. As we forge ahead on our journey through forests and deserts, we will keep the precious fire burning to warm us and light our way. Facing the mounting pressure of neighboring tribes, we will stand firm and fight to continue writing our story.

    This is how we are introduced to Dewan, designed by Johannes Goupy (Faraway, Pixies) and Yoann Levet (Turing Machine, Myrmes). It was first published in 2025 by Space Cowboys in a bilingual English and French edition. The artwork is by Arthus Pilorget, marking his debut in the board game industry.

  • Review: Catan

    Welcome to the unexplored island of Catan! As you and your fellow explorers gaze upon the pristine landscape of hexagonal terrains, you soon discover that this unique layout offers enough space for everyone to put down roots. You race to establish your communities by collecting resources from the nearby terrain, building infrastructure, and fostering trading relationships. Beware of surprises! Your rivals may block your path or send the robber to plunder your wealth. Good luck, explorers!

    This is how Catan, a design by Klaus Teuber, is presented to us. Originally published as The Settlers of Catan in 1995 by KOSMOS in a German version. The illustrations for the current versions are handled by Eric Hibbeler (Acquire, Yukon Airways) and Quentin Regnes (Pyramidice, Eternal Palace).

  • Review: Looot

    The moment they caught sight of your longships’ banners flying proudly on the horizon, the inhabitants of this wealthy land courageously fled! Seize the diverse goods they left behind and plunder the virtually defenseless buildings so you can be crowned the next Viking Jarl!

    This is the premise behind Looot, designed by Charles Chevallier (Abyss, Kanagawa) and Laurent Escoffier (Loony Quest, Doodle Quest). First published in 2024 by Gigamic in English and French editions. Illustrations are handled by Xavier Gueniffey Durin, better known as Naïade, the artist behind titles such as Seasons and Tokaido.

  • Review: Toy Battle

    Toy battles unfold on land, at sea, in the air, and even in space! The troops need your tactical talent to lead them to victory. Your mission? Be the first to reach the enemy headquarters or control more territories than your opponent.

    This is the premise of Toy Battle, designed by Paolo Mori (Libertalia, Dogs of War) and Alessandro Zucchini (Liguria, Murder in Arosa). First published in 2025 by Repos Production in an English and French version. The artwork is handled by Paul Mafayon (Bunny Kingdom, Tikal).

  • Review: Nucleum

    When Elsa von Frühlingfeld used recently isolated uranium to heat a pitcher of water and then used the resulting steam to power an engine in a process she called “atomization,” a new era of energy dawned. Her device, called “Nucleum,” made Saxony the center of European science and engineering. Now, a generation later, inventors, engineers, and industrialists flock to the Saxon court to become the leader of this new industrial revolution.

    This is how we are presented with Nucleum, a design by Simone Luciani (Grand Austria Hotel, Tzolk’in: The Mayan Calendar) and Dávid Turczi (Imperium, Tawantinsuyu: The Inca Empire). First published in 2023 in an English version by Board&Dice. The artwork is handled by Andreas Resch (Istanbul, Il Vecchio, Great Western Trail) and Piotr Sokołowski (Loot, Merchants).