Memory

  • Review: Kupferkessel Co.

    A warm welcome to The Copper Kettle Company, the shop for quality-conscious witches and wizards. Here you will find everything you need to give your magical potions and elixirs maximum potency!

    This is the premise behind Kupferkessel Co., designed by Günter Burkhardt (Ulm, Seeland, Tipperary). First published in 2001 by Goldsieber Spiele in a German edition, with illustrations by Franz Vohwinkel (Puerto Rico, Ra, Beyond the Sun).

  • Review: Déjà Vu

    Have you ever had the feeling of experiencing something that is actually happening for the very first time? That is called «Déjà Vu»: a feeling of familiarity that alters your perception of time. Face a mental duel: trust your memory and follow your hunches to uncover hidden coincidences between memories that never existed.

    This is the premise behind Déjà Vu, designed by Nico Cardona (Panots). First published in 2026 by Too Bad Games alongside Zacatrus in a trilingual edition featuring English, French, and Spanish. Artwork is handled by Ricardo Cavolo, marking his debut in the board gaming industry.

  • Review: Cocktail

    A juicy inheritance is at stake. We will have to be suspicious and distrustful of whatever we are offered if we want to prevent our own ambition—or that of others—from poisoning us.

    This is how Cocktail is introduced to us, a design by Matías Castillo (Glis Glis, Land Ho!). First published in 2021 by Editorial SJS in a Spanish edition. The artwork is handled by Magdalena Fernández, marking her debut in the board game world.

  • Review: Concordia

    Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace on the borders, harmony within the provinces, a uniform law, and a single currency, the economy thrived and gave rise to powerful Roman dynasties that expanded into numerous cities. Lead one of these dynasties; colonize the most remote realms of the Empire; expand your trade network and please the ancient gods to gain their favor. If you plan your strategy properly, you will be able to grow your dynasty and make it the most powerful in the Roman Empire.

    This is the premise of Concordia, a game designed by Mac Gerdts, author of other well-known titles such as Imperial, Navegador, or Antike. The game was first published in 2013 by PD-Verlag (in English/German), becoming one of the nominees for that year’s Kennerspiel des Jahres alongside Istanbul (winner) and Rokoko. The illustrations are handled by Marina Fahrenbach, the publisher’s usual artist (Navegador, Antike II, Antike Duellum).

  • Review: Keyflower

    Keyflower takes place over the four seasons of a year. Players will compete to expand and improve their respective villages, facing different challenges, with every game being unique due to the mix of village tiles that varies from match to match. Players must stay alert to make the most of their available resources, transport and upgrade capabilities, skills, and workers.

    Keyflower comes to us designed by Sebastian Bleasdale (Black Fleet or On the Underground) and Richard Breese (Reef Encounter or Inhabit the Earth). The game was published in 2012 by HUCH! & friends/R&D Games. The artwork is handled by Juliet Breese (Keythedral or Aladdin’s Dragons), Jo Breese, and Gemma Tegelaers (Mai-Star or Massilia).