Review: Terraforming Mars
“Since its conception in 2174, the World Government has continually strived to achieve global unity and peace. Our mission is to be a shared tool of humanity to create a better future. Earth is overpopulated and resources are dwindling. Now we must choose between retreating or expanding into space to find new homes for humanity. For this reason, we need to make Mars a habitable planet. The terraforming of Mars is an endeavor of such magnitude that it will require the commitment of all humanity to be achieved. Therefore, the World Government will create a Terraforming Committee and establish a universal tax for this purpose. Any corporation or company that contributes to the terraforming process will be generously rewarded by the Committee. We believe that all these measures will ultimately result in a habitable planet for our descendants. Thank you for your attention!” Levi Uken, World Government spokesman, January 16, 2315 A.D.
This is how Terraforming Mars is presented to us, the second published game by Jacob Fryxelius after Space Station. The game was released in 2016 by FryxGames and Stronghold Games in an English edition. Due to the title’s massive success (it earned a nomination for the 2017 Kennerspiel des Jahres), it has been localized in numerous countries: Germany by Schwerkraft-Verlag, Russia by Lavka Games, Poland by REBEL.pl, Italy by Ghenos Games, France and the Netherlands by Intrafin Games, or Portugal by Meeple BR Jogos. The visual aspect is handled by one of the author’s brothers, Isaac Fryxelius, who only has one other game in his portfolio, Brawling Barons.

