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  • Review: Container

    An economic game that tests players’ strategy to build and operate a simple supply chain. The objective of each player is to earn the most money by producing, selling, and transporting containers. It may sound simple enough, but there is a twist: you can never buy or transport your own containers! Instead, you must entice other players to buy your containers and take them to Container Island. At the end of the game, each player adds up the cash earned during the game plus the cash value of the containers in their scoring area on Container Island. Your secret value card determines how much the containers in your area are worth. The winner is the player with the most total money!

    This is how Container is presented to us, a design by Franz-Benno Delonge (Manila, TransAmerica) and Thomas Ewert. Kevin Nesbitt collaborated on its expansion. It was first published in 2007 by Valley Games, Inc. in an English version. In 2018, Mercury Games published the 10th Anniversary Edition which included the expansion. And in 2026, Allplay published a new edition. The illustrations for the first edition were done by Mike Doyle, those for the 10th Anniversary Edition by Michael Christopher, Paola Tuazon, and Andrew White, and those for the Allplay version by Adam Allsuch Boardman.

  • Review of Nidavellir – Idavoll

    Fafnir, desde las sombras de las montañas, intentó reunir al ejército más horripilante: monstruos, sombras, atrocidades impronunciables. La amenaza se cernió más allá de Nidavellir. Ansioso de riquezas y poder, Fafnir incendió las verdes llanuras de Idavoll y derrumbó sus templos milenarios. Odín, furioso, convocó una reunión… ¡Y ESTALLÓ LA GUERRA!

    Así se nos presenta Idavoll, la segunda expansión para Nidavellir, diseñada por Serge Laget (Ad Astra, Sombras sobre Camelot, El Misterio de la Abadía). Fue publicada por primera vez en 2022 por GRRRE Games en una versión en inglés y francés. De las ilustraciones se encarga Jean-Marie Minguez (Mare Nostrum: Empires, Mr. Jack Pocket, Lady Alice).

  • Review: Nidavellir – Thingvellir

    Everywhere, the bellows of the forges and hammers striking anvils could be heard. Swords and axes were seen practicing in an unceasing dance all around. The entire realm was mobilizing, preparing to face Fafnir. The King took pride in placing his trust in his Elvalands. But secretly his heart was seething with dread… What if his clan grew weak? What if Fafnir defeated his most seasoned battalions? What if his reign were forever remembered as the one in which the Dragon subdued the elite dwarven troops? Queen Dagfid, who knew her stubborn husband well, was certain he would never beg for help. Especially not from the pretentious elves who would surely, as they had in the past, look down on them with their haughty manners and divine superiority. Nor would he ask other dwarven clans for aid, unwilling for such a gesture to be perceived as a sign of weakness. Coming from a nomadic clan, the Queen was blessed with boundless courage, especially when it came to standing by her King. He had loved her, welcomed her into his kingdom, and always treated her as his equal. Therefore, she set out one night in secret, accompanied by Idunn the Stealthy and Hourya the Elusive, to find her wandering tribe and secure their help. Several weeks later, the King, exhausted and distraught by his wife’s absence, saw a cloud of dust rising on the horizon, kicked up by long caravans and a horde of impressive mounted boars. The Queen was riding at their vanguard. The King could not believe his eyes! She had traveled beyond the realm’s arid wastelands to seek the aid of her Thingvellir tribe. The nomads pitched their camp at the foot of the castle, and all the inhabitants of the kingdom gathered to admire the might of the valiant mercenaries and the craftsmanship of their artifacts. Hope smiled upon Nidavellir once more. At last, they could give Fafnir a real fight!

    This is the premise of Thingvellir, an expansion for Nidavellir designed by Serge Laget (Ad Astra, Shadows over Camelot, Mystery of the Abbey). It was first published in 2021 by GRRRE Games in a bilingual English and French edition. The illustrations are once again handled by Jean-Marie Minguez (Mare Nostrum: Empires, Mr. Jack Pocket, Lady Alice).

  • Review: Nidavellir

    For millennia, the dwarf kingdom lived in peace. But nothing lasts forever in the wild and frozen lands of the kingdom of Nidavellir. The tranquility soon vanished, giving way to a sinister threat: infernal flames tore through the sky and a horrifying roar shook the very foundations of the dwarven cities. Far away, in the dark and forgotten reaches of the continent, an evil long thought dead was awakening once more. Imprisoned centuries ago by an alliance of wizards and dwarves, Fafnir the Merciless had managed to break free, thirsting for vengeance: to plunder and scorch everything in his path. And as any cunning thief would, he would begin where gold had been hoarded with the greatest greed: the dwarf kingdom! As a venerable Elvaland, a respected council member and war leader, you have been dispatched by the king with a crucial mission: to assemble an army capable of facing and vanquishing this bloodthirsty monster. Visit every tavern in the realm, hire the most skilled dwarves, recruit the most prestigious heroes, and forge the finest battalion you can to vanquish your deadly foe. Be swift, but above all, spare no expense—for the king will generously reward the greatest among all Elvalands, yet he will not hesitate to punish those who muster nothing more than an army of wretched scoundrels.

    This is the premise of Nidavellir, designed by Serge Laget (Ad Astra, Shadows over Camelot, Mystery of the Abbey). The game was published in 2020 by GRRRE Games in an English and French edition. The illustrations are the work of Jean-Marie Minguez (Mare Nostrum: Empires, Mr. Jack Pocket, Lady Alice).

  • Review: Keyflower

    Keyflower takes place over the four seasons of a year. Players will compete to expand and improve their respective villages, facing different challenges, with every game being unique due to the mix of village tiles that varies from match to match. Players must stay alert to make the most of their available resources, transport and upgrade capabilities, skills, and workers.

    Keyflower comes to us designed by Sebastian Bleasdale (Black Fleet or On the Underground) and Richard Breese (Reef Encounter or Inhabit the Earth). The game was published in 2012 by HUCH! & friends/R&D Games. The artwork is handled by Juliet Breese (Keythedral or Aladdin’s Dragons), Jo Breese, and Gemma Tegelaers (Mai-Star or Massilia).

  • Review: Five Tribes – The Djinns of Naqala

    Crossing the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan has just died, and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the ancient Djinns, move the Tribes into position at the right time, and the Sultanate may be yours!

    This is the premise behind Five Tribes: The Djinns of Naqala, one of the biggest recent sensations in the hobby. Designed by Bruno Cathala, author of other celebrated titles like Cyclades or Mr. Jack (alongside Ludovic Maublanc), it was published in 2014 by Days of Wonder. Artwork is handled by Clément Masson in his debut outing in the board game industry.